Coil is an online multiplayer first-person shooter with RPG elements, such as combat classes and skill trees. All gameplay will be organized into matches which occur in a set of levels, and will take place in either real-time PvP Clan Matches or as Stadium Combat, allowing players to build their ratings, advance their skillset, play for fun, and conquer territory while developing their own style of combat.

Post news Report RSS Looking for Skilled Team Members

Looking for: Flash UI/HUD designer, 3D Artist (hard surface), Level Designer / Mapper, Concept Artist.

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Requirements for all applicants:
-Strong English communication skills, written/verbal
-Solid portfolio / examples of work
-Mature, team player
-Regular updates on progress
-Multiple skills a big plus to all applicants

Available positions based on current key needs:

Flash UI/HUD Designer:
Required to understand Flash, Scaleform, and UDK implementation. Will work with designers and programmer to implement menus, HUD, etc. We are more looking for technical ability than design ability.

3D Artist (hard surface):
Modeling & Texturing hard surface objects, UDK experience a plus (packing, material editor, etc)

Level Designer / Mapper:

Preferred applicants have a strong UDK and multiplayer level design background, however all strong level design portfolios will be considered.

Concept Artist:

Strong character art portfolio required. Hard surface, prop design, and environment art as a secondary skill set will be a plus.

We will also consider Rig Artists / Animators, 3D character artists, and anybody else with something useful, however the above 4 needs are currently primary concerns.

Current active/strong team members:

Lance - Lead Programmer / Project Management / Designer / Quality Control (QC)
Andy- Concept Art / PM assistance / Web / Art QC
Fredrick - 3D art / PM assistance / Art QC
Jordan - 3D art
John - Level Design

Adi - Writer / Designer

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