You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

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Add media Report RSS July 19th Update (view original)
July 19th Update
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Description

Guess who's functional!

It's Mauuuud!

So, she ended up being a lot more labor intensive than I anticipated so it took me a few days. It took me more time to figure out how I wanted to run her just-different-enough-to-be-a-pain-in-the-butt-by-coding behaviors, which, in-game, are a lot more different. But! She's basically functional! Haven't done the INTENSE troubleshooting yet and I know there will be some because I still need to:

1.) Clear the pressure value appropriately after she's been subverted
2.) Create the visual button for the widget (low-priority)
3.) Thoroughly test her resource-locking coding position and functionality (the big one, at least for her.)

Most of her work is going to be animation work, tbh. Fun fun.

We have another bunny now, IRL. It's a bit of a long story.

Anyhow. Will try to have another update tomorrow, but no promises.