This is a game that I am making for fun. I want to at least get it to the prototype stage before I move. The game will feature the players home solar system being thrust by a unknown force through the galaxy. Your goal, protect your precious solar system at all costs, all the while being pulled towards some unknown force... This game will borrow gameplay mechanics from asteroids, tower defense, and space shoot em up arcade games. Use a arsenal of weapons(prototype game will only have a few), and your tractor beam to destroy/tractor asteroids, planets, suns, space phenomena and maybe even other life forms. Also use materials from destroyed planets and space junk to research shields and orbiting defense satellites for the planet. The prototype will feature most of these. As my goal is to have the prototype released in a couple months. Please leave positive constructive feedback only, I need the motivation to keep working on the game.

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This video shows a few things.
Ive added a thrust effect for the player's ship , as well as adding movement to the sun.
I added weapons to the players ship that is affected by the suns gravity well. As well as adding basic hit collision.
Theres some funky stuff going on there, but for now I feel pretty happy with it. Later on I will attempt to write a culling system that uses pixel collision detection only as a last attempt.

For now the players ship(and thus its exhaust) arent affected by the suns gravity, I may end up changing this( I think adding gravity wells into the mix just might be a little to challenging while trying to avoid thousands of projectiles. )
And if you look real close, (not sure if indiedb's quality will be good enough to see it ) you can see where im working on a function to disperse background stars(that twinkle ;)), youll see one little blinking dot...

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