Coda is a free stand-alone indie game. Coda focuses on thoughtful, unforgiving, competitive, fast paced and stylish gameplay. It provides several interesting systems which players have to use in harmony in order to defeat their opponents. Coda features a player control system which borrows mechanics from fighting games such as Guilty Gear.
The 2020 edition of the digital convention LudoNarraCon, which celebrates narrative video games is now live. Running from the 24th to the 27th of April, the online event hosted through Steam showcases some of the most interesting and innovative upcoming and already released narrative games.
Experience much of you'd expect from a normal convention, with over 40 games being exhibited, several panels from members of the industry to watch, sales for over 50 games and dozens of playable demos during the event to play.
There is a wide variety of panels to check out and topics to learn about throughout the event, including the evolution of game narrative, storytelling in games without dialogue and how to develop branching narratives (check out the full list in the image above!).
While there are dozens of games being showcased as part of the event from a variety of developers from around the world, including Chinatown Detective Agency, Eliza, Heaven's Vault, Mutazione, Yes, Your Grace, Beholder 2 and plenty more.
LudoNarraCon is an initiative from indie game publishing label Fellow Traveller, which aims to create a platform to spotlight and bring more attention to the many unique and upcoming narrative games being created around the world, all in a digital event format.
The new version fixes several minor issues, and introduces new sword combat mechanics which should help newer players get into the action faster. Experienced...
Coda is now its own standalone game! There’s no need to even have UT3 installed to play!
April through June Mod and Indie Game 2010 Releases.
April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!
The new version fixes several minor issues, and introduces new sword combat mechanics which should help newer players get into the action faster. Experienced...
Coda is now its own standalone game! There’s no need to even have UT3 installed to play!
This game has so much potential :(
Im still wondering if he takes a look at the comments.
Please this is the best videogame ever.. can you make it a battle royale game?
WORK ON CODAUDK GOD DAMNIT
I absolutely love this game. It just has so much potential. I feel like Gattsu from Berserk taking on 100 guys alone with my massive sword haha.. So is it officially dead? I really hope it's not..
Hey guys,
I've been working on another project which I just finished. I starting working on Coda again in my spare time. Hopefully I'll be able to get a new version out in the near future. You can checkout my other project at Flashbikearena.com . If you have an iphone, you can purchase it on the app store so I can make a little money :) . Send me any suggestions you have for Coda and I'll see if I can put them in if I have time.
Thanks guys.
Perhaps a deathmatch mode with more than one life per player?
I still think they must improve the bots first.
Can it be the game with such perspectives is dead?? :(
Yay. :D Great game. But I have just some idea. What about xing fight style and stats system. You know, fight with punches and kicks upgraded with xing. And my idea is that:
1.When you first time play you've got xing aura only on your fists. That's lv. 1. Skill for this lv could be normal element ball.
2. When you kill 2 players from one of five styles, this one style lvs up to 2nd lv. and player have aura to his elbows. Skill: stream of element.
3. After killing next 4 players from style all character arms are now in aura. Skill: Big element ball
4. After killing next 8 players aura is flowing all over characters. Skill: some area skill.
5. Lvl. 5: after killing 16 player from style, character can become style. Something like fusing xing with sword. Special atributes could be:
-for fire: devil-like horns; skill: fire rain
-for waters: fins at forearms and calfs; skill: big wave around character
-for earth: some stone spikes from shoulders; skill: earthquake and stone spikes from ground
-for sky: wings; skill: storm
-for natura: a bit irregular shape of characters, some roots and branches; skill: deadly forest (like these trees, that do damage from xing and sword fusion).
I know it's probably very hard to do and I don't expect you'll even try, but maybe it'll give some idea to you.
I'm always looking for interesting ideas. Thanks for taking the time to submit them.