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Long time, no see!
Apologies for the lack of a developer update last week. We've been pretty busy with development and felt there wasn't much in the way of content to show you. This might happen from time to time. But we figure that code, sound effects and team meetings don't make the most interesting reads / videos.
But we're alive and kicking. With a strong focus on getting early combat in place, and pushing towards pre-alpha code.
As promised, here is that music track, again in video form:
This concept art is also available as a wallpaper in all previously available sizes. You can download that from our media page on the website.
This week we've got another team member interview. This time we asked our Lead Musician / Audio Designer some questions. We've also got another of the...
This weeks update shows off some of the first animations for Conquest by the teams animator; Meredith Kinrys. We mention what will be coming up in the...
This week isn't quite as eventful as the last. However we're going to provide you with a bit more information, which is something we keep getting asked...
This week we return after the holidays with an interview with our Creative Director, Lee Devonald. He talks a bit about the customisation in Conquest...
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Too bad it died :/
What a pity :(
When will we see another update?
That's a pity :/
Is this game still under development?
It looks promising.
Looks good, but I think some progress on the game itself and not the concept is in order
Haven't had any updates in a while- what's your status?
Hey mates, great game! I'm definitely tracking :)
Aren't you the guys who wanted to make an apocalypse game ? I remember seeing a trailer with a metro underground where fooliage got under there it looked destroyed ... ?
Yeah, that was something we condsidered as a project. We did some prototyping with the concept but ultimately felt that the mechanics that would need to be put into play are just far to large for the current team size and the resources we have available to us.