This game started as just a way to practice my sprite art, but it soon became a full-fledged, item-trading, adventure game! It takes place on a beautiful resort populated by Clock-faced characters who are soon threatened by an incoming tsunami. It’s up to our hero, a young kid bestowed with time-traveling powers, to save the day. Clock Island features a ton of varied enviroments, characters, and dialogue. It was a great storytelling exercise, as well as practice with common RPG elements. I had help with the music score from Chris De Pew and Cerror, and I owe them a lot for contributing so well to the mood of the game.

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