Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
|some more thoughts on keybindings||Locked|
|Jun 19 2013 Anchor|
I noticed if you use the keypad, you will auto open doors and attack by pressing the correct direction. you can also use it to move diagonally. pressing numpad 5 will also loot the item in your current location. can we get the same functionality with wasd and a hotkey like spacebar or something to loot the tile we are standing on.
also, holding down r to repeatedly skip turns would be nice. my finger is hurting from pressing r so many times.
middle mouse button also sorts inventory if you click somewhere in the backpack in case you guys didn't know.
Edited by: Nneu
|Aug 8 2013 Anchor|
I am considering switching the controls purely over to the numpad by default, removing WASD, and then incorporating key binding, which would sort majority of the key issues. However, only holding down R would be a little too risky I feel.
|Jan 22 2014 Anchor|
binds to open forge and alchemy be great too
if you fail the shift right click the item will wear and if its curse... your curse . happened to me 10 times even taking care my 2hours of gaming not fun , just a trouble of ui or binds. add a sell buton or a different system that would allow to click to sell without wearing the item in case of missclick shift, thanks
Edited by: bwark
|Jan 24 2014 Anchor|
Thank you for your feedback, I will take that into consideration for the new UI.
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