Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!

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Great news on the re-write! (Games : Claustrophobia: The Downward Struggle : Forum : General Discussion : Great news on the re-write!) Locked
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Dec 22 2013 Anchor

Dan, I just wanted to say that I think your announcement is great, and though it might be a while before anything new is released, I am very excited! I love the game so far, and I can't wait to see what it will evolve into.

My only real complaint about the game (and one I know you are already aware of) is that there is no drawback to the following play-style/strategy:

1) Kill a monster
2) Walk around over and over to recover all health and get every skill off cooldown
3) Repeat

Some of the skills are really powerful, and being able to use them on every monster you fight is a little broken. Hopefully you have some good ideas on how to improve this (I know you've talked about having to eat food in the past). The food thing is interesting, but it doesn't eliminate the above strategy, it just allows you to do it until you run out of food. Maybe make it so killing monsters is the only way to cool-down your skills? That's probably an awful idea, but I think we need something that would prevent the use of every skill in every fight.

.......Actually, now that I think about it, this is kind of how Diablo 3 handles it. Each character has a secondary "resource" (hatred, fury, focus - it's called something different for each character, but it's basically the same thing). You spend this resource to use your skills, and the only way to replenish it is to kill monsters. I think something like this would solve the problem pretty handily!

Anyway, good luck on your re-write, and I can't wait to play it! Please keep us updated! :D

Edited by: DirectOrder

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