Clam Man is a game about the Clam Man. He was originally called just Clam Man, but then we started calling him THE Clam Man like he was Batman or something. He isn't. I love when they refer to Batman as THE Batman by the way. Sounds way cooler.
Anyway, this is a game about THE Clam Man. He recently got promoted, now working as a junior sales representative at Snacky Bay Prime Mayonnaise. Snacky Bay is the town where the Clam Man lives. That's just a bit of lore for you. It's called worldbuilding, ever heard of it, ya dingus? Haha just kidding. You're a cool dude for checking out this game. You're no dingus.
Anyway, this day is going to turn out like no other for the Clam Man. You got to believe me on this, my friends. Things are going to go DOWN. Just play the demo and you'll see what I mean. It's nuts.
Find our demo here: Teamclam.itch.io
it's been a while since we had a proper update!
We've reached 21% on the indiegogo, with about a month to go! That's fantastic, and we're stoked about all the support. It's a flexible goal, so we still get the funding even if we don't reach 100%: that means the funds we gather will go to making the game better, no matter how much it ends up being! It's music, mainly, but also sound effects and licensing fees, which I've so far paid for with my own tiny savings.
NOW AS FOR DEVELOPMENT ON THE GAME ITSELF
It's going really well! We had a goal to have a playable build of the full game by the end of the year, and we might even have it by the end of the week! When it's done, we're doing a load of playthroughs, testing for bugs ourselves, and then hopefully we can have some outsiders play through it, playtesting not only bugs, but also jokes, accessibility, and puzzle difficulty. After that, it's fine tuning. Hopefully, we'll have a solid version of the game running by the time the campaign is over! That, in turn, means that we can get the commissioned audio into the game, run a couple tests, and basically be ready for launch!
Anyway, this is the best possible scenario, and while it is very doable, it still requires a lot of hard work. We're at it, everyone. Alright, update over!
Oh, and a P.S.
Tetris Effect is amazing.
God of War is fantastic.
And we're taking a week off after friday!
It's Christmas time!
We just launched the Indiegogo campaign for Clam Man!
We'd like to share a sneak peek with you guys on our upcoming Indiegogo trailer!
Finally got a launch date for our Indiegogo! Also some thoughts about flexible funding!
The new teaser game for Clam Man that is nothing like Clam Man!
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The demo for Clam Man! This build features the first couple scenes of the game, to give players an idea of the sense of humor and style the game has!
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