Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.
Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.
Civilization VI developer Firaxis has announced that mod tools and Steam Workshop support are on their way to the latest iteration of the grand strategy series.
In the above clip from one of the developer’s Twitch streams, posted to the Civ Reddit by user “ConsiderableNames”, Firaxis producer Pete Murrary announced that the game’s mod tools and Workshop support are in development.
The full quote is transcribed below:
“...We’ve had a lot of questions from the community about the addition of multiplayer teams, Steam Workshop, and the mod tools. I did want to tell you that the team is working on those, and when we have more information to share with you, we will be sure to do so. That’s where those stand right now.”
Though mods do already exist for Civilization VI, they are made without the support game’s SDK and mod tools, which limits what the modders are able to alter within the game. These mods consist of tweaks to many of the game’s strategic values and statistics, rather than something as significant as an entirely new Civilization to play as. The release of the game’s SDK and mod tools means the scope of the mods the community can create will be greatly expanded.
Unfortunately, as per the above quote, there’s still no expected date for the release of these mod tools, but we’ll keep an eye on the game and report back.
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Highest Rated (2 agree) 10/10
Will give this game a full 10 review but only for the sole reason that i loved playing Civilization V and VI ( i consider Beyond Earth to be VI and this game VII ) The good parts i like about this game are - a slight level more 3D graphics and scale on things - architecture is unique per civilization - the addition of empires that were not present before The parts i do not like about Civ VI are - the leaders are designed to look childish and naive art-like with oversized heads , i liked much more…
Oct 22 2016 by deleted10101