Rule throughout time and create your own legacy as you guide your civilization from the dawn of man through the space age and beyond. Implement new technologies, conduct diplomacy or wage war to grow your society and become the most powerful leader the world has ever known. History, as you know it, is history!

Description

The latest and greatest version of Caveman 2 Cosmos yet!

Preview
Caveman2Cosmos v42
Post comment Comments
AleZaTar
AleZaTar - - 5 comments

Thank you!!!

Reply Good karma Bad karma+4 votes
Avessido
Avessido - - 1 comments

Does saves from the latest version 41.x work correctly with 42?

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Short answer: Yes.

Long answer: If you have ongoing game past prehistoric, then expect mild disruption, as there were changes to building chains, requirements, replacements and obsoletions.
Some buildings got buffed, others got nerfed.
AI now correctly values buildings, so it will try to build things, that were ignoring previously.
Also AI workers work correctly now

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

Oh finally. It was really funny on my last playthrough that the other civs didn't worked on any buildings, as result they had constant population drop thanks to lack of education progress and their research speed was laughable. I hope that barbarians weren't changed much, It was really cool to fend off stacks of ten barbarians at a time and to find Moscow ocuppied by the Neardertals was an extremelly cool experience (I had to prepare a full expedition for that, tons of artillery and offensive forces, and the russians probably died to a barbarian invasion).

Reply Good karma Bad karma0 votes
Guest
Guest - - 687,512 comments

Thank you!!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

astrological promotions are no longer working and defensive battles are skipped as though I have quick combat (defense) selected, but I do not.

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

post bug report on our forums Forums.civfanatics.com

Reply Good karma Bad karma+3 votes
The360MlgNoscoper
The360MlgNoscoper - - 2 comments

I'll update once i'm done with my previous game as it would probably break even more than it has already. I'll see you all in 6 months.

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Yeah if you are in Atomic, then you would have to build tons of buildings

Reply Good karma Bad karma+1 vote
lhensley97
lhensley97 - - 1 comments

I love this mod, unfortunately I cant ever finish the massive and long games that I enjoy it for as it always reaches a point of unplayability (around 1500 turns, varies by game). However this is the closest to such a game possible, with no other modern 4x games coming close to the scale provided by the mod. I just keep checking back for updates and hope this can eventually support such a game. It would be awesome to one day see a modern game provide such an extensive 4x experience, as it would be able to leverage modern API's removing limitations but until then this is the best 4x game with Humankind only coming slightly close.

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Try Standard or smaller map on Normal or Long

Reply Good karma Bad karma+1 vote
IVIischa
IVIischa - - 1 comments

It doesn't work properly somehow. The technology tree is not displayed, paradigms are not displayed. Am I the only one with this problem?

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Yes, because you failed to install mod correctly
Install instructions:

Installation guide:
1. Never overwrite old version of mod with new one - always delete old version, as files are often moved, renamed or removed.

2. Mod must be named Caveman2Cosmos and won't work if placed in C:\Users\<USERNAME>\Documents\My Games\Beyond the Sword\MODS.
If its located there - delete it from that place

So valid install paths will look like this:
For GoG this will be something like: C:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\Mods\Caveman2Cosmos
For steam it will be something like: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Caveman2Cosmos
Assets folder would exist in Caveman2Cosmos folder - ensure it isn't nested!

3. If game is on system drive "c:", then you need to run as admin.

Reply Good karma Bad karma+2 votes
JurisDocta
JurisDocta - - 403 comments

What if you have disc version?

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Will work in same way, just ensure that mod is in correct place

Reply Good karma Bad karma+1 vote
The360MlgNoscoper
The360MlgNoscoper - - 2 comments

why is it crashing

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Some rework was done and apparently game didn't like it

Reply Good karma Bad karma+2 votes
NIKI87
NIKI87 - - 488 comments

This build is very unstable, crashes when ending turn are very frequent

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

This trainwreck is slowly being fixed. Expect new version in month or two, in meantime post crashes to forums Forums.civfanatics.com - might be ones not fixed yet.
Also AI got better now - someone kneecapped AI when they were learning to code decade ago

Reply Good karma Bad karma+2 votes
Guest
Guest - - 687,512 comments

I heard that there's been a bad update with winzip, so perhaps they're at fault by corrupting data when extracting? been thinking of reinstalling with 7z to see if it fixes some of my weird bugs, but I think you guys should probably test this again soon if you haven't already. hope this helps! rooting for you guys!

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

Just use latest version of winrar

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

Astrological sign promotions no longer show up even though the event is triggered. farms and lumbercamps have discovered resources like lead, and my mine discovered pumpkins. Revolutions are triggered but if it spawns a leader who already was given game over they are destroyed right away ultimately making captured cities with another culture safer than your own built cities. units are no longer promoted on their own when they win an unlikely battle.

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

Report bugs here: Forums.civfanatics.com

Resources can be discovered on any currently worked tile.
So yeah, there is chance that you discover something if city works on that tile

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

but mines are not supposed to find pumpkins, and lumber camps are not supposed to find lead.

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

They don't by themselves.
Any worked tile has chance to discover pumpkins or lead for example.
But Farm would be much more likely to find pumpkins, and mine would be much more likely to find lead.
If map is resource starved, then least common resources will spawn most commonly irregardless type of improvement on worked tile.

Reply Good karma Bad karma+1 vote
Quotapunk
Quotapunk - - 1 comments

All i get when downloading Mods on MOdDB since a few days are useless white single files instead of compressed ones with all the stuff in them : P Can somebody help?

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

You uninstalled winrar or winzip or 7z

So you need to install stuff to extract archives like winrar - or get newest version of it.

Reply Good karma Bad karma+1 vote
valjean913
valjean913 - - 2 comments

Wow, great job guys! Thanks so much for the update. My feedback so far:

1) AI hugely different. They're beating me to wonders and Lifestyle tech for the first time ever.

2) Animal spawns seem way reduced, which is a bummer for me personally because I like the hunting phase.

3) Specifically on animal spawns noticed they don't appear to spawn out of a tile once it has been claimed by any civ even if later unclaimed by razing. I had a large swath of a continent I marched across and razed but the animals never returned.

4) Barbarian civs seem to evolve into NPC civs way faster and spread out much faster than before, which I assume is by design

5) The AI seems much more reluctant to trade because "we have our reasons." Now granted I was on ruthless AI but generally they'd still trade unowned resources previously. Probably that's by design, just remarking in event it wasn't.

6) Everything else seems to work awesome. Big step up, you guys are the greatest!

Reply Good karma Bad karma+1 vote
peefTube
peefTube - - 4 comments

Having major XML errors leading to crashing, is this a known issue...?

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Its you issue - get latest winrar//winzip

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

This is going to sound ambitious, but is it possible to spawn civilizations later in the game from existing barbarian towns? It would make the game more fun in the runs where they take over half the world

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

It is one of barbarian related game options - I think Barbarian world or something, one of these lets barbarians to create civilizations.

If you mean goody huts then no.

Reply Good karma Bad karma+1 vote
biggboy
biggboy - - 1 comments

OK, fresh install of 42, right directories etc., Win10, just updated.

Then I start (as admin), the C2C mod can be seen ok in the advanced mod selection mode, but it crashes about halfway into loading the C2C assets, I have now done 3 downloads and 6 or so fresh installs.... The message flashes by but this seems to be happening during the loading of Python assets

Any ideas??

Reply Good karma Bad karma+1 vote
A3
A3 - - 127 comments

Its you issue - your download corrupted, also use latest winrar/winzip

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

Excellent mod! I just think one more option is needed. A queue is needed for the city building screen. During long games, when you found a new city, or worse, conquer a city, you have to constantly click a new building as it only takes one turn or two to build something, and if you have several cities like this, it becomes quite tedious.
Thanks for your hard work!

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

Hold shift when you click on buildings

Reply Good karma Bad karma+1 vote
Guest
Guest - - 687,512 comments

How do I show unconstructable buildings now? So they appear in gray and you can see what you're missing? Thanks so much for continuing to build this guys, it's my favorite game! A true masterpiece!

Reply Good karma Bad karma0 votes
A3
A3 - - 127 comments

Its in city build screen now

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Caveman2Cosmos v42 has not been tagged yet.