A special enhanced version of the Fantastic Worlds Master of Orion Jr scenario by Barocca.
About:
A special enhanced version of the Fantastic Worlds Master of Orion Jr scenario by Barocca.
Mod files downloaded from CivFanatics and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.
Scenario discussions, comments, bug reports, feedback can be found here:
forums.civfanatics.com/threads/moo2-scenario-variant-beta-uploaded.160898/
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
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Original Description/Intro:
^^Master of Orion, Jr.
^Several races of intelligent beings have their homes in this quadrant of the galaxy. As
^they research new technology and expand the borders of their empires it is inevitable that
^they come into conflict over the limited resources of this region.
^There are many legends concerning the past history of this region. They speak of an era
^of peace and prosperity brought about by the mighty Orion empire. Little is known about
^the fall of this empire, but there are hints and dark whispers that mention an ancient
^enemy called Antares. The past has had little affect on the races that inhabit this
^quadrant, other than an occasional find of new technology in derelict hulks floating in
^space, but there are rumors of powerful warships that appear from nowhere bent on
^destruction. Some think that the ancient enemy of the Orions may have returned. If this
^is so, only the fantastic technologies known only to the Orions will save the galaxy.
^Unfortunately, the location of Orion is unknown, except perhaps to a few Elerian mystics,
^and the legends speak of a terrible Guardian that watches over Orion.
^
^PLEASE NOTE - Only complete victory will suffice to win this scenario. All other tribes
^must be completely eliminated. Each race in the game will provide an interesting game.
^Each has various strengths and weaknesses. The Darloks and Klakons are probably easiest,
^while the Humans may pose the biggest challenge.
^
^Scenario Modified onto a new map, tech tree adjusted to fix errors,
^a few new units and special technologies, a few new structures, a few new sounds,
^planets (only) can be irrigated or mined, more barbarian units, terrain modified slightly.
^Destroying the Guardian is worthwhile now.
^hint: an apparently random ominous sound means a not so random ominous event.
^^(for the best experience do NOT investigate the events file)
^^Barocca February 2006