A very cool fantasy RPG scenario set in a dark underworld map by Blackclove.
About:
A very cool fantasy RPG scenario set in a dark underworld map by Blackclove.
Mod files rescued from Atomic Network backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE.
There is an enhanced Test of Time version with completely overhauled graphics here:
forums.civfanatics.com/resources/dungeon-heroes-of-beckhorn-v3-1-for-test-of-time.13423/
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
forums.civfanatics.com/tags/civilization-2-mod/
www.moddb.com/tags/civilization-2-mod
archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
^Nestled in a small valley in the Elazgohln Mountains is the small town
^of Beckhorn. Until recently, the community has been a sleepy sort of
^place visited only by the occasional peddler or vagabond. Lately,
^though, hideous monsters have begun to attack the little town, coming
^from ancient dungeons beyond the mountains. Troubled, King Josephus
^Carlos, the local ruler, has sent out a call for heroes to aid the
^town in its time of need. With those heroes have come others who seek
^to profit from the troubles in the town -- builders, tavern owners,
^vagrants and thieves...
^
^YOU: Beckhorn [town]
^NOT FOR PLAY: The Various Evil Leaders [monsters]
^
^OBJECT: Humans kill all the monsters; monsters to destroy Beckhorn.
^
^HOUSE RULE: To use a spell, it should begin its turn on a wizard square
^ DO NOT use spells to attack unless they are launched from a wizard! You
^ may store spells at Mage Towers or in Cities, but before using them have
^ them end a turn on a wizard. For other house rules, see the readme file.