The story has only begun - the players will finish it. Your choices, and the choices of every player, will drive a living story and determine the fate of the city of Iskendrun. Paired with an explosive real-time, combo-based battle system, your decisions will change the story forever. Choose your allies wisely.

Post news Report RSS Version 0.0.1 of City of the Shroud Now Online!

We're happy to announce that City of the Shroud has been updated to 0.0.1. Check out the article for download links and patch notes!

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City of the Shroud Prototype First Screenshots


Thank you to everyone who played our game at PlayExpo! It was a great show, and we have gotten some really good feedback from show attendees and the folks on our mailing list to start implementing into the game.

City of the Shroud Prototype First ScreenshotsCity of the Shroud Prototype First ScreenshotsCity of the Shroud Prototype First Screenshots

The whole list of patch notes is below, but we do want to highlight one major change that we made in response to very consistent feedback. Players felt the gameplay was too quick at times, and in response we’ve slowed AP regeneration by 50%. We’re really happy with the new speed (same goes for the players at PlayExpo!), and hope you will weigh in to help us tweak it further. Download the update and let us know what you think!

You can download the game for Windows or Mac from indieDB or itch.io here: Abyssal-arts.itch.io

Win 0.0.1

City of the Shroud (Win 0.0.1)


OS X 0.0.1

City of the Shroud (OS X 0.0.1)


Our first fan!City of the Shroud Prototype First Screenshots

0.0.1 Patch Notes

  • Slowed down game speed by 50%

  • Added hit-stuns so that characters are briefly stunned upon taking damage

  • Added a victory animation for the Brute (other classes are currently being worked on)

  • Game now prompts first-time players to use the tutorial

  • Various improvements to the tutorial

  • Brute punches alternate between right and left when doing basic attacks

  • Range indicator is now more clear

    • Bug: Fantastic quality settings make particle effects faint and hard to see

  • Tiles with an enemy on them turn red when in range

  • Made the Team menu lighting less bright

  • Health bars now show how much damage an attack did and then slowly collapse to the new HP level (like in a fighting game)

    • The color of the bar representing the damage corresponds to the type of damage dealt:

      • Red: Power (Wild Swing, etc.)

      • Blue: Magic (Devastation, etc.)

      • Yellow: Quick (Snipe, etc.)

  • Character UI also flashes when taking damage

  • Character portraits don't disappear when a character is defeated anymore; instead, they get a big, red X over them!

  • Added a small outline to the UI underneath characters to make it easier to see

  • You can now cancel out of waiting for an online opponent

  • Bug Fix: UI underneath characters now disappears when a character is defeated

  • Bug Fix: The game saves team makeup properly now

Be sure to let us know what you think - get in touch with us on Twitter, Facebook, or our forums, and thank you for playing!

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