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ChaosEsque:Antology is a (First Person Shooter genre) standalone game based on Xonotic which included extended weapons, maps, vehicles, buildable buildings, mounted weapons, spell casting, monsters, player characters, textures, and game mode (such as colorwar (think liquidwar)). The goal of the project is to not limit the player: to allow the creation of what-ever scenario is desired. To meet this end many many features have been added over the years.

Features include:

200 weapons, 30+ vehicles,+20 tripod-mounted weapons, 50+ spells, monsters, City-Generation, Building, 100+ Maps

More information:

Volume 2 information:

( Cryptographic Signing Signatures: )

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The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present! After years of constant, grinding, development Chaos-Esque Anthology has reached version 100.

Since last year the Team has been working on many new additions to the game:

Point defenses can now be constructed, in addition to new furnishings and buildings.

Mounted weapon built as a point defense.

Improvements to the city generation and foliage subsystems have been steady with new trees and buildings being added.

View of new tower buildable.

Tank and new foliage

For a more RTS feel, the Towers and Hangars now require additional resources for the construction of their turrets and vehicles: these resources can be created by forges of various types that take the in-game ammunition as inputs.

There are a myriad of new weapons, including "Terminator" favorites such as the Spas-12 autoloading shotgun, and the AMT Hardballer 1911 with laser sight.

Autoloading shotgun

Additionally many WW1 weapons are now included; such as the Mauser pistol, the ChauChat machine rifle, and the MG 08/15. In total there are now over 130 weapons in the game.

Rolls of concertina wire can be laid out, however tanks and bulldozers can roll over these and other similar-class defenses.

Barbed Wire

Our resident mapper, MikeeUSA, has contributed a new map (with a backing track by Snabisch) for this release: Saffer's War. A fairly large map highlighting trench warfare. It has ample space for building towns and fortifications aswell: another goal of the map.

Saffer's War

Our project has expanded Xonotic's original cast of 18 weapons to over 130 weapons, has added new textures, and maps, aswell as a list of other features including: city generation subsystem (with interiors), building subsystem (build buildings, furnishings, doors, blocks, the buildings have interiors and function similar to RTS buildables), marshaling subsytem, foliage subsystem, aswell as mounted weapons and more vehicles. Additionally hand-to-hand fighting was added for those wishing for a Mortal-Kombat feel in a libre 3d video-game.

Enjoy Release 100!

ChaosEsque Anthology Release 76

ChaosEsque Anthology Release 76

News 1 comment

The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new...

ChaosEsque Anthology Release 75

ChaosEsque Anthology Release 75


Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that...

ChaosEsque Anthology Release 43

ChaosEsque Anthology Release 43


Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons...

ChaosEsque Anthology Release 18

ChaosEsque Anthology Release 18


Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors...

Comments  (0 - 10 of 71)
ChaosEsqueTeam Creator

RIP RBG. You had many ideas, some you implemented, some you were unable to. But thank you for those ideas.

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ChaosEsqueTeam Creator

Hosting problems... people weren't able to download ISO this week, they were deleted from the mirrors.

Reply Good karma+1 vote

RIP Jeffery Epstein, regardless of what others think of the guy.

As for Richard M. Stallman, the founder of the Free Software movement and the first principal of all that came later: all he did was speak up for his friend, and have some un-american views. The americans demand total intellectual control. He didn't do anything wrong; he is right to have his beliefs - even when the do-nothings do not like them.

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你好 我是来自中国的朋友 有什么需要帮助吗 QQ910654927 TEL:+8618303616787

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ChaosEsqueTeam Creator

We do not require assistance, however if you would like to contribute to the game feel free. We are always open to new levels, textures, models, programming, etc.

Reply Good karma+1 vote
ChaosEsqueTeam Creator

Richard M. Stallman (RMS) did nothing wrong. He defended his friend and colleague; as a man should. RMS is often correct the first time, or nearly so.

Reply Good karma+2 votes

RIP Jeffery Epstein and others who have recently died.

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ChaosEsqueTeam Creator

FooFlinger: we have ended the project due to your criticisms. We will no longer contribute to opensource what-so-ever.

Reply Good karma+3 votes

Awesome! Glad to help put the nail in the coffin for whatever the **** this is was supposed to be. This "perfect game" that you claimed was soooo above anything made by any other developer!

All ended due to one persons criticisms? Seriously? Guess that proves all my points about how **** the game is and how incompetent of a "developer" you are.

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ChaosEsqueTeam Creator

>This "perfect game" that you claimed was soooo above anything made by any other developer!

It is, to me.

>All ended due to one persons criticisms? Seriously? Guess that proves all my points about how **** the game is and how incompetent of a "developer" you are.

I am very competent. I wanted a game with all the weapons one could desire, with RTS style buildables, that are enter-able in first person. I wanted "real" sim-city style generated cities, with interiors one could fight in: no area unreachable.

Along with various other things.

I achieved this, on my own.

It is superior to your offering. Nothing comes close, not in the opensource world, nor in the commercial world.

200+ Weapons
30+ Vehicles
50+ Spells
Mounted weaponry.
Buildable buildings (with interiors), both futuristic and medieval styles (built by different items).
City generation, sim-city 2000 style, with fully explorable interiors.
Furnishings, doors, etc etc that can be built.
Glass spalling, bury-able mines, nuclear weapons.
Ballistics extentions, automatic detection of material types.
Futuristic, Modern, and Medeval weapons, and siege weaponry.
Fully operational torture chambers.
Dark ritual, and dark spells which feed of the agony of prisoners.
Foliage system.
Spikes, bumpers, balloons, jumppad, and tank-traps system (turn any map into a sonic/platformer map)
Flood system to flood any map with water, slime, lava, water, oil, chemicals, to the level you desire.

Reply Good karma+2 votes
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