It has now gone two months since we released the public beta 7 of Celestial Impact. The response has been great and if you missed it you can still try it out!
Work has continued for an new public beta with bugs resolved and new features, some requested from the beta testers. The biggest change will be a new renderer much more optimized so the requirements of the hardware will be lower.
Key new features in beta 8 will be:
- New renderer (much faster)
- Melee weapon
- Another player model
- Windows Vista support
- Linux and FreeBSD dedicated server support
Images showing the new melee weapon and the new player model (more screens can be found in the image gallery).
More information, links to our forum and download our game. Want something to deform?
the bloom drives my eyes wacky, wish there was a way to totally turn it off once and for all :(
Nice job! Loving the updates I'll definitely check it out! The last beta was amazing!
You go guys. :=)
looking good :) keep it up
The bloom has not been fully tweaked yet. Some people seem to think it's too much while others really like it. We are working on finding a balance where both sides are somewhat satisfied.
There is actually a way to turn it off completely. Just set r_bloom to 0 in the console.
yeah, but that causes smoke and other parts of the screen to have a HOM effect :/
Whoops, yeah you're right.
It's not totally safe for all graphics card to turn that off without having errors in the rendering. Hopefully we will be fixing that while we're looking over the bloom as a whole.
Thanks for all the positive comments folks. We're planning on posting updates more regularly now to give you all a better insight on how we're progressing.