March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
This modification offers an alternative gameplay to Tiberian Wars involving new and Tiberian Sun inspired units which many CnC fans (like me) missing...
Finally, V0.9 have come now NOD unleash new power for protect and revolt world.
This is the official demo of Command & Conquer 3: Tiberium Wars.
All balance is yet theoretical, so if you like the idea of this mod, tell me about anything in it that you think should be fixed!
The mod's back with a new update since Christmas 2017 and my C&C series modding career is nearing the end.
C&C Generals Universe USA alpha 0.1 ver is ready for testing.
First release. You can play with new units and enjoy new music :)
Introducing the second faction of Tiberium wars Birth. installation> go to your tiberium wars mod folder and paste the folder(Birth2.0) inside mods. for...
Sandstorm added a Worm to the map. Harkonnen engineers appeared. Other minor fixes
Now you can play with music! Also see new units and buildings to play.
First playable version of CnC Post-War. Includes one playable faction (the Peacekeepers) with all units you have seen on screens so far. Furthermore three...
After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...
Adds a few new Items. Command & Conquer Tiberian History Beta 0.01 This is a small unit mod. It adds a few new units and that's it! New models by me GDI...
LAN fix for USA alpha. Excludes desynchronization of players in the game.
Another testing build of this mod. Add some new units available to build and new surprises.
Stable update, all bugs seems to be fixed. Laser tanks as support power added. Squads removed, single infantry unit mode On.
And more bug fixes. Because there is still some broken stuff ingame. Biggest change is a range increase for most stealth detectors and CABAL now has a...
I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...
The first release adds 10 new items, has well has trimming (read butchering) some C&C 3 elements to adjust the gameplay.
A few more units for the Allies and Soviets. Have fun!
Found a couple more bugs and issues that slipped through for Beta 2, this should fix them.
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
At long last, here is it. Perhaps the last release, but worth checking out!
No FX, no heroic abilities, no crate surprises, no old music, NO cuts... just extra units...WAY too many units...
Finally, V0.85 have come now GDI unleash new power for protect and recover world
The updated alpha version 0.03 now includes the map which had been installed manually before. Installing and launching instructions attached. Please note...
The latest preserved version of mod. Enjoy! P.S. Sorry, but the previous archive was wrong, this is correct
New Caryall, new tank, new menu, new interface, new AI...
this is a exclusive alpha test version before release v.0.85 GDI update 2019
A Test release, nowhere near finished. Contains new stuff for GDI and Nod and Scrin and CABAL and the Forgotten (both new factions are WorkInProgress...