March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
Long time to release beta , sorry for late :D This version have new as below :
This latest release of KW Reloaded (as the last delta version) covers some of the new and old changes from previous versions that are brought back to...
This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.
Expand the experience of your Mod project for Command and Conquer 3 with this exclusive Source Code.
After some delay, the next TWA update is ready. Again, it mostly fixes bugs and changes some small details. It also add the new Scrin Shrikes, a test...
First release. You can play with new units and enjoy new music :)
This folder contains the source with Textures, 3dmax models, UV maps, Xml Codes and Icons for adding 7 + 1 new units in Command and conquer 3 Tiberium...
TWA 1.71 is basically a more polished 1.7 - it fixes quite a bit of bugs, adds a couple of missing icons & graphics and finally finishes the English...
This is more a "test" version than a full relase. While most of the stuff should work fine, a couple things (like the translation) are still not finished...
This is the version I have worked after I supposedly "Stopped playing C&C3" This mod contains minor changes compared to the last verstion. The most...
Unfinished version of SysMod, Grab it now while it's hot. All info in latest news.
Relive the Original C&C3 Tiberium Wars, from a new perspective.
This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please...
* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!
I have finally released seven new unit source codes for the C&C3 Mod SDK (as well as for WrathEd). Unit ability coding is customized and edited, and the...
I have finally released seven new unit source codes for the C&C3 Mod SDK (as well as for WrathEd). Unit ability coding is customized and edited, and the...
I have finally released seven new unit source codes for the C&C3 Mod SDK (as well as for WrathEd). Unit ability coding is customized and edited, and the...
I have finally released seven new unit source codes for the C&C3 Mod SDK (as well as for WrathEd). Unit ability coding is customized and edited, and the...
Units from TD, TS, C&C3;, RA, RA2, RA3, Renegade & Renegade 2 gather together for the final battle!
This is the new version with one more for GDI. (Unfinished yet but Playable).
In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions...
Tiberian History release 4. A few more historical additions.
Fixs in V0.21: - Fixed the problem of Mod not affect while using low-detail models setting - Fixed the problem of not showing words on some language setting...
New structures: - Vehicle Transportation Pad - Air Field New vehicles: - XR-311 Scout Vehicle - MBT-70 Main Battle Tank New aircraft: - AH-56 Cheyenne...
This demo version, not have series to play. It will be playable in v1.0. If have something missing or bug. Comment to me.
This is the release of Xenoforce : The Original 3 version 1.1. It contains a totally rebalanced and retooled workup of the original 3 factions. This is...
version 1.5 released. Fixed some guns. Added new role abilities to power plant. NOD Shredder Turret is fixed.
This is SkullMod 1.15 for Command and Conquer 3 (It's unfinished for now but playable) Need 1.9 patch for the game to work
I nearly lost all of my progress of the past 2 or 3 years is gone, and I don`t know if I will continue TA - so I think it would be best to release what...