March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
The very final release for KW players who wanted just KW playable content.
A simple mod that adds 32 new multiplayer colors, and alters the existing 8.
Tiberian History release 6.10. Adds important performance fixes and balance changes for Release 6.
Внимание из версии 0.10 убраны Ордос Attention from version 0.10 removed Ordos
Another bugfix patch. Fixed a bug that caused certain particles to be rendered incorrectly. Thanks to Madin for the heads up.
1-Changed rates at Atreides 2-Added house Harkonnen 3-House Harkonnen has until three unit 4-Added aviation Atreides
Вот я и дождался что бы выпустить альфа версию So I waited to release an alpha version
After years of expectations we decided upload our old last test build of mod with old models. This is a requiem for mod. If you find that this build does...
This is just a small patch. - Fixed a bug where fog was incorrectly applied to particles. - Added ambient lighting to particles. - Toned down specular...
This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.
EDIT: New upload, fixed a bug that caused issues when used together with other mods. First Beta release of the ChronoShaders mod. See included readme...
Installation: Extract contents to "(My) Documents\Command and Conquer 3 Tiberium Wars\Mods", launch via Game Browser from the Control Center.
It is new update, but it still in beta version. This project have a lot of to do :3
SupremeWar 1.1 - Tested and working (2013) plus steam version as well. To play this mod via steam: - Use the installer (in the downloads) and run it...
The Public Beta v0.2 of CNC Fallout is now available for download.
First playable version of CnC Post-War. Includes one playable faction (the Peacekeepers) with all units you have seen on screens so far. Furthermore three...
This latest release of this mod fixes an issue for the Mastodon and the MRT plus a better quality for the in-game music.
I take no ownership for this mod, I simply repacked it so that it wouldn't overwrite any files, and would run like most other mods. All work on this mod...
Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...
The next great full version for KW Reloaded is here with new CNC4 material, a tenth faction, 9 epic units to play with, several new upgrades and some...
This is a Multiplayer / Skirmish mod for the PC version of Command and Conquer 3: Tiberium Wars, patched to 1.09. TALON Mod 1.3 is a full version of the...
NO INSTALLER VERSION THIS VERSION OF THE MOD IS ONLY FOR COMMAND AND CONQUER GENERALS ZERO HOUR! Finally its here to play and judge Tiberian Sun Redux...
After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...
The full version for KW Reloaded is here with all nine playable factions, 14 new upgrades, a new gameplay system and an unstoppable Kane. All changes...
This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...
Tiberian History release 5. learn important lessons from history!
the basic patch here is not the extent of what i have done or can do it is just all that i have done that is balanced. it isn't a huge change, but i will...
The latest preserved version of mod. Enjoy! P.S. Sorry, but the previous archive was wrong, this is correct