March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
Features: 60 FPS with normal game speed, no superweapon option via random crate ticker box, camera zoom height limit remover (read description)
This is the v1.09 patch for the English version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...
Tiberian Dawn Full Version. A.I Fixed. readme updated 8/11/2015
* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!
C&C Red history: Release 7. The gold rush is now on!
This Beta is purposed for getting feedback. With this the team tries to improve the mod as you suggest what to fix or tweak.
Units from TD, TS, C&C3;, RA, RA2, RA3, Renegade & Renegade 2 gather together for the final battle!
The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...
After 2 years of development, version 0.9 of One Vision is here to deliver the best possible Kane's Wrath experience. Experience how Kane's Wrath was...
A few more units for the Allies and Soviets. Have fun!
C&C Retarded is my re-imagining of how a C&C game should be. How Balance should take a second seat to fun factor. A fun gameplay experience was...
This latest release of KW Reloaded (as the last delta version) covers some of the new and old changes from previous versions that are brought back to...
The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.
As a thank you to all our fans and supporters we present to you a collection of exclusive TSR avatars for your use.
This is the 2nd release of the Original 3 MOD. Using an all new Class/Teir unit design for balancing the game it puts a unique spin on the typical RTS...
After much hard work, we finally presents you this fresh holiday update, packing a new UI, M103 artillery, Recon Squad, Maintainence Yard and more in...
The long-awaited v1.7 of Firestorm is here! I hope you guys enjoy! To unpack the mod, extract the contents of the campaign maps in C:\Users\(Username)\AppData\Roaming\Command...
Cnc3 Reformed version 1.6 replaces some old models with new ones as well as general balance and weapon changes.
It is new update, but it still in beta version. This project have a lot of to do :3
This is the first public beta of MEC2 release, for February 23rd. It does not feature the UN as a playable faction yet, but it is functional and our first...
This launcher has been replaced. The link is in the description.
This 0.52 version of the mod is a full version but it's in fact a beta. Please read the docx file for instructions on how to install and run.
Varios minor changes, fixes, and improvements. Super Weapons reload timer have been reverted to vanilla values and gates have been improved and added...
Finally, V0.85 have come now GDI unleash new power for protect and recover world
Some general bug foxes and functionality changes.
This is a small update of the mod as a patch. Requires C&C3; TA v0.56. You need to rename the existing TacitusA_0.56_Misc.big into TacitusA_0.58_Misc.big...
The next great full version for KW Reloaded is here with new CNC4 material, a tenth faction, 9 epic units to play with, several new upgrades and some...
Hell Yeah! I'v been released full version of my TW mod....yeah...i can relax...
The very final release for KW players who wanted just KW playable content.
Major changes include: Rebalanced CABAL/Forgotten Power Plants (cause they were way better than the others); Removed the leftover undergrond bunker from...