March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
A small mod to remove "irritations", such as silos hold more Tiberium, repair drones repair buildings, etc.
An update to the Assist mod by Desecrator. See File/Full Details for more info.
An update to the Assist mod by Desecrator. See File/Full Details for specific changes.
This mod Desecrator focuses on individual units and how they are played, as opposed to massing units.
this is not the extent of work that would make me want to hog the codes all to myself feel free to download play with and use my source code, details...
Battlefield 2142 Armies the EU and the PAC to fight against the SCRIN!
Units from TD, TS, C&C3;, RA, RA2, RA3, Renegade & Renegade 2 gather together for the final battle!
Open beta, basically. I won't be able to work on TA for up to a month as of next week because I'm moving to Germany. I'll release a new version around...
So added the Ordos now three houses more playable pleasant all games
This is only for C&C3 (and maybe RA3) modders who wish to implement MEC2's death types in their mod. This includes the code and art used in MEC2's...
Body stays longer to your a good gameplay ,no sqads for GDI and NOD , vehicle decals stay more power and less expensiv units. Some minor bugs in Campain...
Mere_Mortal has created a mod for the Command & Conquer 3: Tiberium Wars demo which allows you to play with both MCVs.
Another testing build of this mod. Add some new units available to build and new surprises.
The same build as before with some additional content. New content in spawned crates and capturable neutral buildings.
These are the game files you need to download to use this mod.
Collection of fan-made mods, maps and tools for Command & Conquer 3: Tiberium Wars from the old GameFront.
Latest version of the official Mod SDK for Command & Conquer 3: Tiberium Wars. Requires patch 1.07 or newer.
The full release of award-winning The Forgotten mod and its first patch, featuring an all-new faction, a full campaign, high definition motion videos...
The first patch for the award-winning The Forgotten mod. See the change log for details. The patch requires version 1.0 to play.
The full first release of The Forgotten mod, featuring an all-new faction, a full campaign, high definition motion videos, a new soundtrack, five new...
This v1.08 patch for Command & Conquer 3: Tiberium Wars fixes an exploit. This patch is required for installing patch v1.09.
This v1.09 patch for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer...
This is the v1.09 patch for the simplified Chinese version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across...
This is the v1.09 patch for the traditional Chinese version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across...
This is the v1.09 patch for the Czech version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...
This is the v1.09 patch for the Dutch version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...
This is the v1.09 patch for the English version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...
This is the v1.09 patch for the French version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...
This is the v1.09 patch for the German version of Command & Conquer 3: Tiberium Wars, which fixes several bugs, makes balance changes across all three...