March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
Major changes include: Rebalanced CABAL/Forgotten Power Plants (cause they were way better than the others); Removed the leftover undergrond bunker from...
Alfa version of mod where you can see and try new units.
Turns out there where two major oversights that couldnt wait until the next release.
Most important changes this time around: GDI/Scrin style cranes needed a lot less space to be build than Nod ones, so their geometry has been increased...
Sandstorm added a Worm to the map. Harkonnen engineers appeared. Other minor fixes
And more bug fixes. Because there is still some broken stuff ingame. Biggest change is a range increase for most stealth detectors and CABAL now has a...
Found a couple more bugs and issues that slipped through for Beta 2, this should fix them.
Basicly a more polished beta, hopefully with less bugs.
A Test release, nowhere near finished. Contains new stuff for GDI and Nod and Scrin and CABAL and the Forgotten (both new factions are WorkInProgress...
A new version! This is mainly an AI hotfix update. There are also a few balance changes/fixes, but the main changes are to the AI and some maps. (Hopefully...
After a long wait, the new version of Firestorm is here! This version offers more bug fixing and balancing, a fully edited Nod and Scrin campaign, new...
Release of The Forgotten 1.3.2, featuring a new, more modular architecture. More specifically, these are the core files needed to play Skirmish or Multiplayer...
New Special Powers in Alien Faction: Overlords Wrath. Shock Pods. GDI Missile Soldier radius has been fixed.
A new version is finally out! - It has been a while since the last release, though a lot of balancing and bug fixing has been made - I hope you all enjoy...
Some general bug foxes and functionality changes.
A new version out! Been a while since the last release, enjoy the new updates! This patch includes bug fixes, tweaks to balance, new objects/tiles in...
This is a english language file for the CCG2 Beta Chinese Version mod.
I made this mod for myself some years ago, now I decided to share it. The purpose of this mod is create a new balancing adding some realism but keeping...
Release of The Forgotten 1.3.1, featuring a new, more modular architecture. More specifically, these are the core files needed to play Skirmish or Multiplayer...
Finally, V0.9 have come now NOD unleash new power for protect and revolt world.
:o Another version is out! I have fixed various bugs and glitches that were in V1.1 like Tib Field suits unintentionally slowing down infantry or catalyst...
A new patch out! Mainly a bit of bug fixing and balancing! I hope you guys enjoy playing!
A fix for Tiberium Wars that brings back the original look of Tiberium. Note: this will "disable" the Tiberium shimmering on the globe in the menus.
Finally, the first version is out! I hope you guys enjoy it! If there are any bugs, please report them to me and I will take note of them. Have fun!
Новая версия мода. Готовы Атрейдесы и на половину Харконнены. New version of the mod. Ready Atreides...
Tiberium Refined v0.3 is now available, added new Scrin construction mechanics and more!!
An update for scrin and ASI are give in this update
This is a small update of the mod as a patch. Requires C&C3; TA v0.56. You need to rename the existing TacitusA_0.56_Misc.big into TacitusA_0.58_Misc.big...
This is a full version of tib sec with a few fixes.
This is a small update of the mod as a patch. Requires C&C3; TA v0.56. You need to rename the existing TacitusA_0.56_Misc.big into TacitusA_0.57_Misc.big...