After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory. After a successful mission, the Soviets return to the present and find the Allied position weakened. But before they can truly celebrate, they find out their actions have spawned a new threat and global superpower: the mysterious, technologically-advanced Empire of the Rising Sun. Welcome to World War III.
Going in depth about light artillery units (the Axe Howitzer, Ares MLRS and Mortar Infantry) and one of the war fronts in the setting.
General update about the setting and some mod features.
Command & Conquer: Red Alert 3 Science 1.91 FINAL Released.
Bmod-this is a global rework of the game. All systems and units have been re-created to give you a fresh experience.
Brief description of the mod and representation of five included sky textures in different scenarios.
A new epic mind-control unit, remake of some units, unique basic infantries, complete 3 advanced AIs for each faction, visual and sound improvement.
It was a rough year for us, but it's time to update you on Generals Evolution Beta 0.31, myself and everything related to this project.
Note: 4GB-Pitch must be installed for this Mod to run normally. This article mainly talks about what new things ER has done this year.
After a year of college, I finally remembered my account on MODDB. This is ER's planning direction.
Anti-projectile vessels have arrived! Also, Advanced AIs, visual and sound improvement.
Command & Conquer: Red Alert 3 Science Mod 1.9 Beta Released!
emastered Version V1.6 Updated update content: 1. Reset and increase the super weapons of three factions. 2. Temporarily shield some unit skills to facilitate...
Lower tier, more diversified units. Improvement on visuals and sound effects.
The Chinese version of General 2 Remake V1.5 is officially released, and the English version will be released later.
It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.3 is ready for release!
As promised, the T3 transformer is finished. This thing alone takes me about 150 hour or 3 weeks to make, such as concept design, modeling to uv drawing...
East wind mod... Some definitions of the armies added to the mod...
All Sub-factions' PVE AI now available. I have them tested, fixed again and again for about 2 weeks to make sure they will not crash.
T4 Techs and other adjustments (Allies, Soviet and Empire).
Red Alert 3: Rejuvenation v 1.05 Update available. Please give a high rating if you like it! Your support will motivate me for the next update.;)
It's been roughly a year since 0.21 release and we want to summarize both community and mod progress. We also was to share our plans about Beta 0.3 release...
It's that time of the year again, we're happy to reveal 18 brand new units, details on single-player campaign and a lot of exciting stuff including Beta...
Here comes the first public release of the Rejuvenation mod!
Here, I list the bugs that I had discovered and fixed for the next release (V-0.045 Alpha).
Some changelog about the latest Armor Rush. Welcome to discuss in Discord: Yuy9z3R.
Brave people from the land of democracy. When the freedom of the world is in danger, they stand up and fight
Warning: this MOD needs to install 4GB Patch to play normally, otherwise it will crash easily. The right of final interpretation belongs to me. Neither...
If you want to get the latest news about C&C:Rivals MOD, you can join our discord group to get our QQ group number, or follow our BiliBili account to...
We've spent couple of days since initial release to patch things up and fix some critical issues!
After combined 12 years in development, engine changes and constant rewrites to circumvent engine issues - Generals Evolution mod is finally released...
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