Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack, are decimated. Will freedom be crushed under the heels of Communist aggression. Red Alert 2 is another Real Time Strategy from Westwood the makers of the brilliant Command and Conquer series. This is one of the few RTS that really was modded heavily, and not just limited to new maps and or player models.
War Forces 2.5 Alpha.
Please don’t send your version of this mod to any site without my permission! You can change stuff in Rules.ini.
!!WARNING!!>>THIS MOD WILL NOT WORK WITH YR<
If there are problems, you can contact me at Bart.Sluis@zonnet.nl (and yes I’m Dutch)
Hi guys, thanks for downloading the v 2.5 Alpha of my mod. I’ll release a Beta when I’ve got some people that help me out with some problems (problems below). In v2.5 Alpha I’ve added loads of new units and changed ore and gems value, the battle-lab-capture infantry and side units. The LASER LAUNCHER is now a secret unit. Solve the puzzle and find the secret. I’ve changed a lot of other units and even changed the paradrop stuff. I’ve given each country also his own abilities. Scroll down and see what I’ve changed. I’ve also changed the ai.ini for ultimate destruction attack groups.
In 2.5 Alpha are also 5 extra maps to play with (3 specially made for WFS)
Announcement: I need an ai.ini editor becoz the enemy doesn’t attack with black eagles in place of PrismPlanes. The computer thinks it’s still Koreans special unit.
Announcement 2: I need someone who can help me with the rules.ini coz the radiation artillery doesn’t work.
Announcement 3: I need an art.ini editor coz I think the problems with the NovaStar mech is something with the art.ini.
I’ll put the ones that help me in the credits of 2.5, and get a exclusive map for Ra2.
-Changed units and structures-
Amphibious Transport. Machine gun installed
Secret Agent. Has an MP5. Put him into an IFV and you’ll get an infinite range repair beam. $750
School Bus. For transport over land $700 20 passengers
Pick up. The enemy will not attack this converted, civilian truck. But the enemy will attack its 5 Hornets (which cannot be build again). $1000
Dodge Viper Sports Car. For fast transport over land. $300 6 passengers (I know that the Dodge Viper only has two seats but that doesn’t matter.)
Rhino and Grizzly are now equally strong. Both $800.
Howitzer. Long range slow vehicle with a strong weapon. Light armoured. $750
Rocketeer: Has now an Air-to-Surface rocket launcher. $1250
Spy: now buildable for soviet. Still $1000.
Comet Explorer. Very fast, lot of sight and a nice weapon. It’s specially made for discovering terrain. $1500
Black Eagle. Has now 10 small missiles. $1600
SpySat Uplink. Now buildable for Soviets. Still $1500
Allies grab Soviet = Atom Trooper
Allies grab Allies = Chrono Lazer Commando
Soviet grab Allies = Nuclear Air Trooper
Soviet grab Soviet = Shock Commando
The descriptions of these are under -specials changes-.
Prism tower. Has now a comet as weapon. And does more damage when supported. Now Anti-Air too. Still $1500
Aegis cruiser. Shoots more missiles and missiles are faster and deadlier. $1750
Gap Generator. Is now a Cloak Generator, which cloaks an area in place of jamming the radar so if you are in a cloaked base you also can’t target buildings! $6000
Patriot Missile. Lots stronger. Still $1000
Harrier: is now the PPX-33 Prism Plane with a very strong laser. $3000
Kirov Airship. Drops now multiple bombs at one time. But bombs are now less strong. Cost upped to $2500
Sea Scorpion. Now has rockets to attack land units and flak to attack air units. $600
Psychic Sensor. Range upped to 20, is now also a SpySattelite. $2000
Tesla Coil. When a Tesla Trooper overpowers it, it doesn’t 300 but 400 damage. Is now Anti-Air too. Still $1500.
Apocalypse. Shoots more grenades at one time. Was 4 now 6 Elite: was 4 is 20. Still $1750.
New Unit: Hind Transport. Soviets version of the NightHawk. $1000
The LASER LAUNCHER is now a secret unit. Discover it.
Korea: has now the NovaStar Mech:
Elite primary: MaelstromE
Size: 5 (place it takes in a hovercraft)
^^^^When this unit is shooting the game might crash!^^^^
Germany: has now the PrismAssault Siege Tank
Primary: BLKBEAM* (my own weapon)
Elite primary: BLKBEAME* (my own weapon)
* It’s supposed to be black but it didn’t work so it’s white. (And flashing! =D) now the weapon is an upgraded version of the Lazer Commando’s.
Cuba: has the Radiation Artillery
Elite Primary: 190mmR
Atom Trooper: has a nuclear weapon: the Experimental AtomRifle, which leaves shells that explode and create a radiation field. Has no anti air weapon though. $1000
Chrono Lazer Commando: the same as the original Chrono Commando but has another weapon: the “Lazerdoom” PrismAssault Rifle. $3000
Nuclear Air Trooper: this Rocketeer isn’t equipped with a rocket launcher, but with a gun that fires nanonukes, highly explosive nano technology bombs. They’re so small so they can’t be seen and can be fired very fast. When he’s elite he gets a nano-nuke-scatter-gun, which shoots 5 nanonukes at a time, which will scatter. Highly destructive weapon. However, the bombs can’t be launched at aircraft becoz the air trooper knows he will not hit it. Planes are just too fast.
Shock Commando: very well trained tesla trooper with the experimental XDT-02 Tesla Assault Rifle. The weapon is in burst mode: it will fire three shots at a time. (Just like a M16 in burst mode) It has also advanced armour. The TitanArmor is made of 20 cm thick titanium. $3000
Weather control. Not 10:00 but 8:00 reload time.
Chronosphere. Not 7:00 but 5:00 Reload time.
The paradrops come with a lot of planes (less chance they’re all shot down get it?) you get max 3 units out of a plane
America: 10 gi, 1 Shock Commando, 5 SEAL, 1 Chrono Lazer Commando, 10 Flak Troopers, 10 Missile Troopers
Allied: 8 gi, 1 Chrono Lazer Commando, 3 SEAL, 10 Rocket Troopers
Soviet: 8 conscripts, 1 Shock Commando, 3 SEAL, 10 Flak Troopers
Bit smarter opponent
Other text in menu (buttons)
Power off-line: not 1 but 3 minutes.
Max money is now 25000
Max unit count is now 100
Advanced Command Bar!!!!!! Yay!
Veteran Infantry: SEAL and sniper
Rate of Firing lowered to 75%
Veteran Infantry: Rocketeer
Cost Defences: Reduced to 80%
Veteran tank: Grizzly battle tank
Armour Tanks upped to 120%
Veteran infantry: gi
Cost of tanks reduced to 85%
Veteran infantry: gi
Cost infantry reduced to 80%
Veteran infantry: Yuri
Cost of tanks reduced to 85%
Veteran infantry: Crazy Ivan
Speed tanks increased to 115%
Veteran Infantry: conscript
Infantry build time reduced to 75%
Veteran tanks: Rhino
Income increased to 120%
The game crashes sometimes if the NovaStar mech tries to shoot.
Allied countries don’t attack by air.
Sometimes units are build too fast and then is the other unit not yet out of the war factory and then the unit you bought disappears but you’ve paid money for it.
Radiation Artillery isn’t in the game so Cuba has NO special unit.
If the missile trooper becomes elite the game crashes (or SEAL, I dunno)
Move the files:
Into your ra2 folder
Uninstall: remove the files:
From your ra2 folder
I have to thank ULTIMAR235 a lot becoz I used his maelstrom mech, the Cluster=xxx code in the Rules.ini, the very, very, very cool mini nuke explosion, and loads more!
(Ultimar235, if you read this, I have you to say that I wanted to ask if I may use your VXLs but you didn’t put your Email address in the readme of Black Missile and I tried to make contact with you in a comment I posted on FileFront. But you didn’t respond so I thought, I will just use it and put him in big, bold, letters in the credits list)
I thank myself for the b-e-a-utiful screenshots and making this mod and testing this mod.
I think this is everything.