Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

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Removing Units/Buildings follow the steps carefully

Posted by on - Intermediate Mapping/Technical

Removing Units/Buildings as Buildable from Map
To Remove Superweapons (Or any unit or building) from the map load your map and open scripts. In the PlyrCivilian or neutral folder, make a new script and have these settings:
IF
"True"
THEN
(Map->Modify->Adjust the tech tree for a specific object type)
Then Pick the name of the first unit/building and set the availability to "Buildable(No)"
Do this for each object for each general. To do it faster press copy and then hit edit on the copied action.

This will help you when you want to make infantry map only

Comments
⭐UltraCommander
⭐UltraCommander

Good work

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JohnRex16
JohnRex16

Where could i put the script file?

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JohnRex16
JohnRex16

Please can u explain it to me with a clear instructions?? like 1st you do this then 2nd you do that..plsss

Reply Good karma Bad karma+1 vote
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C&C: Generals Zero Hour
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