Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
This is the GLA campaign which I am making for Zero Hour. It comes some time after Chinese victory in Hamburg and GLA's final defeat. Although GLA was...
As you know, Soviets and Yuri forces were defeated by Allies. It would seem - enemies are won, celebrate a victory. But not here that was... War has exhausted...
The mod is set in a different command and conquer dimension to that of Generals, the year is 2027, six years after the third world war has started, three...
BetaMod is designed to add units and abilities locked away inside of the Zero Hour files and to include new ones for a more interesting gameplay experience...
A Total Realism/Conversion for C&C: Generals Zero Hour, Adding the British, Americans, Germans and Soviets to the mix in a WW-2 Enviroment.
Frontline Chaos is a Total Conversion mod for C&C Generals Zero Hour. It will replace the original sides, and introduce two brand new armies: Revenant...
The new fraction is added: Russia including 3 generals, as well as all other parties: 1)The Russian general of Rocket strategic forces: Sergey Viktorovich...
this a new mod based on Star wars with some similarities to the Imperial Assault mod that I'm inspired but not copied.
We are after the story line of Zero Hour, and the world have changed, and you think Earth could never be shaken more as was in the 3rd World War, you...
This Mod for CnC:ZH will have a lot of New Features and will change everything!
China and America go to war. North Korea and South Korea go to war. Nato and the Taliban go to war. What will happen next?
Command & Conquer Return of the Lost Generals is a Command & Conquer Generals Zero Hour mod that plans to add 3 more factions to the current zero...
That shiny mod that vilifies the use of bloom and edgy lighting since 2010.
Mod for Zero Hour. Adds new effects, units, spec.powers and one NEW fraction - Serbia with new originaly campaign
In ours to a modification remains only 3 Hostile powers , but all of them will be with the unique features, weaknesses and pluses. Hostile powers of our...
Several C&C Generals Zero Hour Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the...
The Foxtrot Code is continuation for seventh version and alternative path of development mod with high-poly models and the best effects (FX). This mod...
"The East is Red" is total conversion focused on creating atmosphere of high-tech modern war with maximum tactical differences between confrontational...
Mod it is based on games Fallout, Fallout 2, Fallout Tactics, Fallout 3, and Fallout: New Vegas, and also Bibles Fallout. Also in calculation some mods...
TRON REBOOT: A MOD FOR C&C GENERALS ZERO HOUR AIMS TO REMAKE TRON IN RTS STYLE FOR THE FIRST TIME . SO IF YOU ARE A FAN OF BOTH TRON AND C&C UNIVERSES...
One-man mod. Planed to have over 40 playable factions. Going for realism with units ragin' from as early as late world war 2 to near future units. Mod...
commanders at the War Real.. This mod adds over 100 new units as well as new upgrades...
Slowly building to world domination.... slowly but surely
Well its been years first time this mod is gonna be made well....
StarCraft Xel'Naga Vengeance is a mod for C&C generals zero hour
This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero...
Ill Be adding more suff like Textures , fixed cameo,s, Fixed Buildings Effects + More
The mod is based upon the idea of the supposed to be armagedeon in 2012 on Earth. New units new strategies new factions and much more....
This mod is for Command and Conquer Generals Zero Hour. This team is NOT creating a mod, but is creating maps for the game itself. After a while, we will...