Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
Remove the Corp faction so you can have random Ai enemies without one player being broken
Add patch correct bugs and crashes................
A fanmade add-on for Mini Mod V3 which enables compatibility with Generals Challenge and fixes small bugs in the code.
I think this mod is a mostly completed state for now! Some quick little bugfixes and stuff to make things better.
Added new unit to the Ivory Groundforce, being the MRT (Mobile Repair Transport). Has two drones that fly around and repair your units within the new...
This release will update version 0.35 of the Blitzkrieg 2 mod to version 0.38. It fixes several bug issues.
This patch solves the problem of not winning missions and transferring you to the second mission
Command & Conquer Generals: Zero Hour by EA Pacific - Korean retail v1.04 patch
Path fix and balance AI...........................
An addon for CnC Holland Beta 1.7 that allows the user to properly use the CnC Holland Generals in the Generals Challenge campaign.
Command & Conquer Generals: Zero Hour by EA Pacific - Polish retail v1.04 patch
This is an update patch for Massive Island Combat V2 Download and apply the patch to update the map
This file contains modified versions of the vanilla Generals Challenge maps so that the victory/defeat cutscene ALWAYS triggers regardless of what faction...
this patch fix the game not open before add files for gzh and g replace for all mods
Another quick update like Ver. 0.5.5, I mean there may be some more bigger changes in here but i have trouble listing what i've changed so...
Another quick update of some things in the mod that irked me and needed to change.
Finally finished up some things and such like improving the Generals Challenge maps for the Ivory Specters. (i'll have to do it again with when i make...
Command & Conquer Generals: Zero Hour by EA Pacific - Brazilian Portuguese retail v1.04 patch
Command & Conquer Generals: Zero Hour by EA Pacific - Chinese retail v1.04 patch
A bug made the USA cruise missile submarine unable to move or Fire any missiles. It has been fixed in this tiny patch. The cost was also modified a bit...
Something I forgot to do is now fixed here. Make sure you have the full version(0.98) too.
I have been playing CWC for many years. After all played games with AI and human players, I have come to realize CWC might need some bit of polishing...
I have been playing CWC for many years. After all played games with AI and human players, I have come to realize CWC might need some bit of polishing...
Hi everybody, here is very small patch to allow you to edit interface/units/buildings/maps names easily, without use modding tools.
Found a way to finally make the barrowed USA and China units look the same gold asthetic in a way! Also gave this mod some custom icons as well for taskbar/desktop...
A modified version of GameData.ini that puts the game speed back at 30fps, letting you play Generals Challenge with the Atlas mod without any speed-based...
This is the missing GLA mission 08 maps, just overwrite the file. im very sorry some mission missing with editing damage for those units are overpower...
A single .big file that contains modified campaign maps and the related INI files so you can play the Generals Challenge with the three factions exclusive...
This is the six mission in the GLA campaign this mission start the war against the conquest of the GLA and General Leang in the previous mission general...