Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
An addon for a mod, this contains modified versions of the Generals Challenge maps as well as a couple of adjusted INI files so you can play through the challenge campaign with the mod's Pandora faction.
This is an addon for DetoNato/Medusa_Zenovka's The Power of HighTech Warfare: Apocalypse mod.
The biggest reason you want to play this is because you want to see how the Pandora faction from the above mod fares against the Generals Challenge maps. Well, they don't do that well. The faction is pretty inefficient in the early game, and the first mission pits you against General Fai—who attacks early and gets free reinforcements from outside the map border. With buildings that take up a large chunk of space and expensive upgrades/tech buildings, it's easy to run yourself dry as the enemy digs into your unprepared state. So on that note I adjusted the maps to fix the bug where your mission doesn't end at all, and give the player a fighting chance with more starting cash (among other adjustments).
How to Install:
Just put the .BIG file where you installed the mod, and put it away when you're done with it.
List of modifications aside from changing the ending scripts: (mostly Juhziz trying to "help")
Juhziz does not have a map of his own. It's not included and I'm not good enough of a mapper to do something about it. If there's any bugs be sure to tell me in the comment section (though I might not be able to do much about it).