Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
Greetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released...
Fixes the error in Expanded Wars: Federation Rising 1.0. You need The previous version in order to run this.
This is the English translation of The CnC Stargate Mod.
Lofs 1.3 Enhanced Patch By 地瓜超人 Fix some bugs and more...
This is a Pre-Release to the final version of Expanded Wars RSA Returns. It fixes a few unfound errors after releasing RSA Returns 1.2 and adds a few...
Two More Generals / Major added, AI Updates, Music Updates. Another Fun Version. More info inside.
RSA Returns 1.1. Includes new units, buildings, upgrades, powers, ect. Introduces the brand new "Overlord's Power" to the mod which adds a few new buildings...
This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...
This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...
This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...
This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...
/// HOTFIX for Destructive Forces 1.2 \\\ WARNING: ONLY install this patch if you already have installed DF Version 1.2. --Information-- If you have downloaded...
So I decided to give it another shot. This is the largest update since version 1.1. It includes everything from small bugfixes and tweaks to completley...
This is the beta, just for fun, version of the mod, we will bring some new units and specialties later on. This wont be a big mod for that CNC 3 is coming...
**Version 1.2 is now available. You'll find the update here: DF 1.1>1.15. Final Update for Destructive Forces. Sorry, but there is no more time available...
A bug made the USA cruise missile submarine unable to move or Fire any missiles. It has been fixed in this tiny patch. The cost was also modified a bit...
This version is for everyone that has a previous version of the game. CHANGES SINCE VERSION 1.0 ---------------------------- GENERAL FIXES: * New naval...
Later than I had promised, but hey, it's summer times ;) No big changes, mainly just a few tweaks and corrections. ----------------CHANGES SINCE...
This release will update version 0.35 of the Blitzkrieg 2 mod to version 0.38. It fixes several bug issues.
Additions: 1) Mod optimized for any version of Zero Hour (including v1.00). Bug fix: 1) Hammer Shinra gun need upgrade. 2) Shuttle command set fix. 3...
After uninstall StarKiller v.0.9 execute this patch into your CnC Generals Zero:Hour main folder (for example: C:\Program Files\EA GAMES\CnC...
This patch adds large amount of new maps, fixes some crashes, balance issues, gameplay bugs and more.