Cave In is a first person puzzle adventure game by Nitrous Butterfly being developed using the Unity Engine that is heavily inspired by classic adventure puzzle games like MYST and The Longest Journey. As a first person game the player will be able to walk freely around the environment to discover, find and interact in a way expected of more modern game titles.
While it is a puzzle game there will be a focus on story and exploration instead of just a series of abstract puzzles that loosely fit in to the world they inhabit. Being a small indie team we’re always interested in making games we want to play and Cave In is a game we are very excited about developing and playing.
We’re happy to announce we have a playable alpha demo now available for download. While we continue to develop the game we are eager to hear your feedback on the project and the demo. We are actively in the process of building an audience for Cave In and we need your help.
Developer Blog about dynamic GI in Unity and toggling emissive lights.
Brief blog on some of the development process of Cave In.
New information regarding the inventory and in game user interface.
Cave In Dev Blog discussing the creation of a subtitle system in Unity.
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