Catcher is a sometimes fast-paced, sometimes almost meditative arcade game. Instead of weapons, the player controls two space ships connected by a net made out of energy. Enclose huge groups of enemies, build up combos and try to figure out those odd geometric shapes before they kill you!

Post news Report RSS Catcher - Procedural backgrounds, improved movement and other conveniences

...in which I show animated GIFs of the new enemy spawning and talk about the new backgrounds, fluid level transitions, tweaked movement and all the other cool stuff that changed

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It's been a few months since the last update. I spent the months working on interesting prototypes and experimental installations, but now I finally have time again to come back to Catcher!

Since the last time, I picked up generative art to make interesting backgrounds. After a lot of experiments, I finally settled for a background that looks similar to the old one, but more interesting and with more dashes of color - and because it's procedural, it will always look different.

I also visited the AMAZE Indie Festival in Berlin and got lots of great feedback that I used to improve this build.

Here is the changelist:

  • New procedural background
  • Made level transitions more fluid
  • Tweaked movement and net opening/closing
  • Replaced A-F rating with stars
  • Added a score malus for death
  • Added a particle mouse cursor ingame
  • Capped player ships at screen border
  • Improved "Sector Clear" screen
  • Improved rocket visibility
  • Improved level progression
  • Improved tutorial
  • Improved feedback
  • Fixed several bugs, including net collision problems with fast-moving enemies

You can download the current versions here - and if you do, please give leave me some feedback!

A few examples of the new background:

Another thing that changed is that enemies now have appearing animations! Instead of just suddenly being there, they are now generated out of particles:

2015 09 13 appear01 2015 09 13 appear02


2015 09 13 appear03 2015 09 13 appear04


Next up:

  • Prototyping and testing of two new game modes
  • Experiments with limited net count
  • Improved sound effects
  • Rework the whole ingame and menu UI
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