A story-driven artillery game that denies everything traditionally found in the genre. Much more than simply throwing stuff and hitting stuff, you will take on jobs as a freelance catapultist in a broken medieval economy and explore a whimsical world with legendary throwing machines. Discover secrets, gain fame and master the art of siege. During the process of chasing your dreams everything suddenly falls apart. What will you do then?

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New blog post detailing a few of the siege weapons in Catapult for Hire.

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Hi there! I'm working on a game called Catapult for Hire.

If you haven't heard of it before, imagine a healthy mix of Pilotwings, Zelda: Ocarina of Time with Worms and you're pretty close to what I'm going for. You will explore a whimsical world through the lens of a freelance catapultist in a broken medieval economy.

Everything in the game revolves around you developing your skills and intuition as a master catapultist. How you explore the world is ultimately determined by the reach of your catapult so finding better catapults is vital to your success. I put up a blog post that talks about some of the catapults in the game. I hope you enjoy!
Catapultforhire.com

October 2011 Gameplay Trailer (A little outdated, but it gives you an idea of the game's feel)

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