Rising oceans threaten your homeland. Global tensions rise as millions are submerged beneath the waves. Take command of an Aircraft Carrier Strike Force, fighting to secure a new home for your people. Engage sophisticated AI opponents in tactical naval battles. Research cutting edge technology to stay ahead in the global Arms Race while utilizing strategic alliances to gain intelligence on your enemies. 

Carrier Commander: War at Sea, is a single player Naval Strategy Game set in the Cold War Era. Battles are a combination of Turn-Based and Real Time—and between battles the player must manage resources to build their fleet, research new tech, and acquire special weapons to be used during combat. ***Features*** - Offline RTS style gameplay lets you face off against AI opponents with no internet connection. - Turn Based/Real-Time-Strategy Hybrid gameplay. - Creative input - draw your squadron’s flight-path every turn on Cold War style radar overlay - Decisions you make

Post tutorial RSS From Idea to App Store pt1 - Designing your game and making it Juicy

10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.

Posted by on - Basic Design/Concepts

In this podcast Charlie & I discuss the ideation & design steps needed to get started building an indie game, using my recently released game Carrier Commander: War at Sea as a template to help aspiring indie developers see the start-to-finish process of releasing a game.

Charlie and I have both been working in the mobile gaming industry for several years, and have recorded a number of podcasts on various gaming topics. This podcast is part one of a series of 3 covering the entire process materializing a game into reality.

Time-Stamped Notes

0:00 - 2:30 Developing from Asia for low cost of living.

2:30 - 8:00 Getting started and choosing your game idea.

- Making thousands of prototypes vs. Making 1 complete game

- Prototyping - Link to Previous Podcasts Mentioned

- r/ game ideas subreddit

- Making your game unique

8:00 - 9:30 Story of The Ember Conflict

- Indie game made by devs in Beijing

- Indie development is cut-throat & difficult

9:30 - 11:00 - Choosing a Genre (Strategy) and a Game Development Tool (Game Maker)

- Fate of the Real Time Strategy Genres

- Game Makers Deployment options

11:00 - 16:00 Drawing up your Game Design Document

- Making design decisions early to saves time later

- Waterfall approach to Software Design

- Details of the Game Design Document

- Mechanics & Compulsion Loops

- Aesthetics and Theme

- Replacing Tutorial Text with Good Level Design

- Mobile Users habits vs. Console & PC Gamers

- Importance of the First Time Experience

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