CardLife is an online multiplayer survival game set in a cardboard Science Fantasy world.
We hope that you've all had a smashing Christmas holiday and are gearing up for an awesome 2019! If you spent the holidays playing CardLife and creating...
update - optimisation, like prompt ui change, building exclusion zone changes
We hope that many of you have been enjoying the changes of our last update which adds Ion Swords, Droids and improved mining! Of course if you have any...
dev blog 99 - new tools coming soon
A great new update is now available for CardLife! Ion swords, Droids, localisation and changes to the mining and terrain placing system are here!
improved hand drawn crafting, ion swords, droids and more!
Ion Swords, Droids, New Creator Content and major updates coming very soon!
ion swords, droids, localisation and more! big update incoming!
Today's Devblog previews a bunch of features and improvements coming to CardLife in our mid-November update including new Digging options and more tools...
dev blog 96 - you'll really dig this
By popular demand, New Offline Single Player Mode to CardLife.
cardlife offline single player now live
CardLife launched on Steam Early Access just 10 days ago and already we're prepping new content!
devblog 95 - skeletons, servers and more!
The floodgates have officially been opened, CardLife is now available on Steam Early Access.
cardlife now available on steam early access
It is just four days until we release in Steam Early Access! We are looking forward to grow our amazing community with a large influx of new players from...
dev blog 94 - become a vanguard wishlist on steam
What happens when a world's resources are depleted? Or if entire mountains are destroyed? What about abandoned structures that are left half finished?...
dev blog 93 - reactive world - trailer and wishlist on steam!
CardLife now available to Wishlist on Steam, New Creatures and Trailer sneak peek!
devblog 91 - beautiful buildings
The 'Draw Your Bow' update is now live. With it comes Ranged combat, Creative Mode and Crabs! A brand new video dev diary breaks it all down nice and...
cardlife video dev diary - ranged combat, creative mode and crabs!
New Ranged Combat, Creative Mode and Crabs marks a bumper update for CardLife!
draw your bow update out now!
One of CardLife's biggest updates to date is now live - new monsters, armor, VFX and more!
questworld update launched
Take a look at two new creatures heading to CardLife and awesome new water effects!
devblog 86 - terrific triceratops
Greetings founders! The CardLife office has been officially taken over by plant life of all different kinds this week as we prepare for the August update...
trees, glorious trees
A brand new lighting system, many quality of life improvements and client marks a bumper new CardLife update!
day/night update now live!
This week we reveal CardLife's quest system, give more details on the new day night cycle including a release date and take a look at what awesome in-game...
dev blog 83 - quest time
An all new enemy is about to be introduced to CardLife open cardboard world. Say hello to the Dryad!
devblog 82 - enter the dryad
CardLife is about to get a big visual upgrade care of a new lighting system and day/night cycle. Take a look at the work of our Technical Artist Thor!
devblog 80 - a new dawn
New UI, impressive player buildings and all new key art mark a bumper week for the world's only survival game set in a open world made out of cardboard!
devblog 79 - refreshing ui
Age 2 is a huge content update for CardLife - possibly our biggest to date - and it's finally live! We’ve added a new batch of enemies, three new craftable...
age 2 arrives in cardlife
Catching up on all the latest CardLife news as we gear up for our huge update!
devblog 62 + 63
Greetings Founders, and welcome to your regularly-scheduled CardLife DevBlog! We’ve been working hard ahead of the next major update, and have plenty...
devblog 61 - sound of the underground
Greetings Founders, and welcome to the 60th CardLife DevBlog! We’ve been working on implementing a lot of changes ahead of the next major update to...
devblog 60 - this mine is mine!
Greetings Founders, and welcome to the 59th CardLife DevBlog! It’s been a busy week in the art department, and I’ve got plenty of cool new things...
devblog 59 - flaxing our imp-ressive muscles
Greetings Founders, and welcome to the 58th installment of the CardLife DevBlog! We’ve got plenty to share this week, with important new systems being...
dev blog
Greetings Founders, and welcome to the 57th installment of the CardLife DevBlog! We've been hard at work in the studio this week, looking at some really...
devblog 57 - permission to land
Greetings friends, and welcome to your regularly-scheduled Dev Blog, chronicling another week in the development of CardLife. Just to bring any new players...
devblog 56 - what’s new in cardlife? plus quick-start guide
Here's the latest update from the Cardlife team, with new on VFX, a new addition to the code team, and a new creature for the game!
devblog 55 - burning passion
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