Captain Kaon is a ‘Thrust’ inspired twin stick shooter. Relive a classic from the golden age of gaming, reimagined as a modern twin-stick shooter. It’s an Amiga-era styled game with strong ‘50’s sci-fi themes. Take control of a gunship and defend the Earth against the Sigma Collective, Doctor Quantex, and the Brain Drones! Features. - Cute, amiga-era styled, pixel art graphics - 38 stages of explosive fun - 15 different ships, each with different variants and skins. - 6 different guns, from cannons and lasers to an awesome lightning gun. - Plus rockets, missiles, cluster bombs and a mini-nuke!

Post news Report RSS Captain Kaon - Game Postmortem | Pixel Art

In my the latest episode of my game postmortem I talk about how I created the pixel art for Captain Kaon. It's a cool old-school art style, but it has a few challenges to work with.

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Hey Peeps!

I’m back with another episode of my game postmortem and this time I’m talking about the pixel art in Captain Kaon.

Pixel art is a fantastic old-school art style that can make your game look really cool. But it also has a few drawbacks and challenges for you game development. In this episode of my game postmortem I’ll talk you through my experiences making the pixel art in Captain Kaon, where things went right, and where things went wrong.

If you’re interested in making games, I hope my experiences and the advice I pass on in my game post-mortems are of use to you. Otherwise I at least hope the story of how I made my game is entertaining.

Subscribe to my channel and you can check out the latest episode in my game postmortem each week.

If there’s an aspect of game development you’d like me to talk about in my game postmortem then ask me in the comments below and I’ll add it to the schedule.

You can also head over to Steam and check out Captain Kaon, all sales contribute to my food and rent fund which will help me make more videos and develop my next game.

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