Cape Bleue is a 2D action/platformer with a complex fighting system, and RPG elements (optional quests, inventory, etc.) Year 22XX. You play a newly graduated Cape Bleue (imagine something between handyman and sheriff) who is sent in a very isolated village. You have to help the villagers, find stuff, repair things, protect some guy and kill bandits, mutants & beasts.
I'm currently working on a lot of different new stuff in Cape Bleue. Most notably, I worked on UI and engine (saving/loading game, adding loot in inventory, equip it, etc.) and did a lot of debugging.
I can only show you some of the new graphical things (because loading / saving games is a great accomplishment but - sadly - it doesn't make good GIFs): new background houses, new particles and treasure looting.
On the Gif below you can see several new particle effects I just added in the game : smoke when player character is running, bigger smoke when a barrel is destroyed, and a gold-dust-like effect when he touches a gold coin.
In Cape Bleue I try to make a complex fighting system. I already worked a lot on enemies' AI (making them guard, attack and chase the player, patrolling...
I'm adding new mechanics in my platformer game Cape Bleue : ladder climbing and zipline.