We have a little surprise for you this week, it's the Gameplay Trailer of our demo Camille's BreakThrough. With the progress the game has had lately it made sense to release the trailer.
But without going any further, here it is:
And now, where do we go next? Even though we already have a gameplay trailer, there are still optimizations to be made. There's also some promotional art which, once finished, we'll be happy to show you in the coming weeks. Even though it's far from complete, here's one of the first sketches for promo art, theres still a lot of work.
We hope to see you next week!! Best regards, WestFell Studios
As the day of our deadline get's closer and closer, we want to talk about the Level Design of our Vertical Slice
This week we're going to talk to you about some implementations that we've been introducing and improving over the past few weeks.
This week we want to introduce our Sound Designer, and also show the beginning of Level Design We included a little bonus at the end of this article.
In this update we want to show you the beginning of the creative process of our charater, Camille
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