Putting the final touches on. We are working hard resolving bugs, as you all know we have been testing in house getting ready for EA release this month, yep, you heard right, we are looking forward to EA release this month. We look forward to building a great community that will help us progress the game into the future. Your ideas and thoughts are welcome, Even though we have the main idea its your input that will make it AWESOME. We want to remind you that the game is EARLY ACCESS and will have some bugs, and only a small % of the game will be available for play. Once the game is live we will be pushing regular updates, our thought is to share what we have so you can play as we grow. WE WILL BE ACTIVE WITH OUR COMMUNITY
Dont forget to join the BugOut Discord Discord.gg
Even though we are in heavy testing here is a small list of things we have done.
Improvements and Fixes
Area that you can harvest plants has been expanded to 2 meters
New Creek added to the main map ( Upper Creek)
Can now Harvest Certain Ferns for fiber
Improved Player Movement
Decreased Head Bob
Made improvements to Post Processing
Updated Terrain Texture Splat Maps to PBR
Added new scripts to improve the way you build primitive structures
Added Bear, Rabbits , Deer and Wolves ( they are only in place for looks at the moment can not kill)
Added Snail for food
Feedback from testing has helped us to improve a few things as well.
Like the Inventory UI and Setup. Before we had separate UI windows for each the inventory and character. We have now wrapped them up into one, all you have to do is hit the TAB button. Now the inventory looks much cleaner.
If you have an Herb Pouch it will show up on the bottom of your backpack, Just click it to open , this pouch will only hold herbs and mushrooms.
Also added the basic crafting button to this window as well, It is the hammer and wrench below the character
Another request we had from testing was to do something with the bright green preview on the building parts, so we changed it to a mild transparent blue, it seems to be much easier on the eyes.
Finally got the a cool looking storage building to store up some items. As you can see in the pic we are still making Icons for some of the items..
Added a dead-fall trap that can be crafted in the basic crafting menu, great to try and catch small game.
These are just a few of the things we have been doing while running test for EA. We are happy so far and hope that you will be too.