Inspired by Saturday morning cartoons of the early 90's, BUCK is a story driven, action-adventure game set in a post-apocalyptic wasteland. You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance; all while struggling to adjust himself to a world he doesn't fully understand. Traverse the wasteland while fighting and talking your way through junkyards, mountain passes, ghost towns and survivor outposts while trying to piece together the reasons that brought this world and its rugged inhabitants to their knees.

Post tutorial Report RSS Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on player feedback - while also trying to teach a thing or two along the way.

Posted by on - Basic UI/HUD

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

As BUCK is on Early Access during a pretty rough time on Steam. I thought of starting a new series where I take you through my workflow as a designer and teach you about the tools I use and what kind of work is required of game developers who can't write a single line of code.

In this first episode, I'll walk you through a quick update I did to our Options Menu based on player feedback on BUCK's Early Access forums and Reviews.


I'm also trying to help out my fellow composers - If you want me to feature your music in these videos (they are pretty lengthy so the entire song length can be played out) do hit me up on Twitter!

Music Credits:

KotoMak
S✞onely Kubrick
Dystopian Drifter

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