New MG42 sound file
Audio 1 commentThis is a work in progress and doesn't work!!! I am posting this here just to see if anyone can get it working.
The AI has been drastically improved, and the player's team will adapt to whether or not they are seen by whispering. The AI also makes mistakes such as tripping, and helps each other when these mistakes are made. The enemy AI has also been improved allowing the Germans to counter your actions. The game is built on the Unreal Engine 3 and the Windows version can take advantage of the features in DirectX 10 which allows for an enhanced graphical experience for more realistic gameplay.
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This is a work in progress and doesn't work!!! I am posting this here just to see if anyone can get it working.
In this demo mod you will be play as fallschirmjager soldier. Nothing else i can write because this is demo.
Baker and Corrion ambushed and you need to get out (When you find a German car then the level is passed) ATTENTION! POSSIBLE MOVEMENT PROBLEMS WITH NPC...
Custom Maps that are UNFINISHED. Mean't for you to work on or learn from.
This is a demo for a map i'm making. I know there's no objectives and there are some bugs.
You need texmod for this to work! This little skin pack adds Swastikas to the German uniforms and changes the flags in game to Nazi flags and there is...
I see there are still people interested in modding this game but not sure you're aware that there are actually new modding tools for it, in active development:
Nexusmods.com
There are a lot of things you can edit with it, including fbx export/import for meshes, edit materials, extract/inject textures etc...
Not sure what your current tools cover but hopefully that can be of help.
I have used a UEViewer to export the audio files with the correct file paths for the guns I wish to edit, do you know of any way I can reimport the sounds or build a new .upk file?
I have UE3 installed so in theory this should allow me to build a new .upk file.
I have spent the best part of a week trying to do this so If you know of a way please share it.
Thanks in advance.
As mentioned in my posts below, sounds are not currently supported.
I have found a way to cook new upk's but I have discovered something unusual.
I replaced the W_MG42A.upk with my new one but the original sound remained. Upon further testing, I found out that if you delete the entire "Audio" folder inside \steamapps\common\Brothers in Arms Hells Highway\SumacGame\CookedPC\Packages\Audio and then relaunched the game all the sounds were still present.
This means that the sounds must be stored somewhere else. Is this something you have come across? do you have any idea where the sounds could be stored if the "Audio" is not even relevant?
Sorry no idea.
Are you sure it's not just Steam's file integrity restoring your missing files or something like that?
It its also possible change sounds and edit weapom attributes and character states?
I know how to do this but I have found that the original sounds remain even if you delete the entire Audio folder. I am unsure where the sounds are stored. I even cooked a new package with the biahh SDK so it was compatible.
Sounds: not with this tool. But you might find appropriate tools for that if you look for tools that work with Unreal Engine 3 games.
weapon attributes and character stats: I would say yes. Either with this tool or with ini file edits.
I tried your tools and for some reasons, in brothers in arms: hell's highway, when i swapped Corrion's face into Baker in "Lost" level, it didnt changed. I think since the edited character didnt appeared in game, it's because this game has map editor and you need uncooked maps to edit characters and etc. Will you guys add feature about editing cooked maps and editing assets in inside map? Sorry for bad english, it's not my native language
I'm not sure I understand what you tried to do. Did you try to swap textures only, or is it mesh (aka model) + textures?
If you tried to swap textures... this game uses what we called "proxy textures", where there is a main texture in one package, and other instances of that same texture in other packages only store part of the texture, the rest is a reference to the main texture.
Long story short, if you make modification using "open package", it will not work. For this game you need to make texture packs with "open game" and install them with TFC Installer. There are a bunch of youtube tutorials made by Wasterlander121 explaining to do this.
i swapped face model and not a textures but that's all what i need to hear. I know you said no promise but i hope you guys will add editing levels and sounds feature. I never expected that you guys are able to create such interesting tool for unreal engine 3 games (For example i swapped character model in medal of honor airborne and i was very shocked that it worked!). Good luck for future updates!
That's good to hear. Good luck with your mods!
will you guys planning to add feature about editing sounds for unreal engine 3 games? And will in future possible to add new assets for game assets (not replacing but additing new file)
We have an interest in level editing and sounds but we are working on different things at the moment. So no promise.
Adding new assets: it depends what you mean.
You can replace the M1 Garand mesh and textures by something that does not exist in the game (like an M4 Carbine mesh and textures), but you can't add an extra enemy soldier on the map. you would need a level editor for that.