Spritely multiplayer co-op with tactical team-and-swap strategy. Enchanted sprites work together to defeat slimy invaders in a whimsical setting full of glimmering shadows. Connect, co-operate or betray to win!



Connect
Join your thorny tether together with your friends to run down enemies. Players are helpless on their own, and must pair up with a partner to destroy enemies and assist each other. Succeed as a team, or fail alone!

Cooperate
Play with up to four players to overcome the slimey swarms and beat blobular bosses in adventure mode. Pull your partner to safety and over obstacles with the press of a button. Share a variety of powerups with your friends for amplified effect. Co-ordinate with your partner to mount an offensive, and maneuver to avoid toxic tether breaking attacks.

Betray
Master a fluid co-op team system which allows you to partner up and work together, then break ties for a tactical team reshuffle or a swift betrayal. Form temporary alliances in versus mode, then switch partners in the final moments to secure your own selfish victory.

BrambleLash 0.7.1 Demo (Windows)


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One of our greatest visual concerns in BrambleLash thus far has been ensuring that we use a diverse array of colors. Enter our new seasonal levels; Autumn falls with warm dusky orange hues and pools of tranquil water, while Winter is heralded by starker snow covered planes and brilliant auroras.

Aurora
Aurora effect in winter


Autumn Reflections
New reflective & refractive water in autumn


With our new seasons comes a new approach to structuring the game's co-operative Adventure mode. Players will be introduced first to spring and learn to master their abilities and team-working skills. Once this season has been completed they will unlock Autumn and finally Winter, which will pose an increasing level of challenge. More difficult enemies will attack in greater numbers and the levels themselves will feature obstacles that demanding a greater level of coordination.

Seasonal Level Comparison
Comparison of the three seasons


Winter Ice Reflections
Slimeys reflecting on the winter ice


Each one of these seasonal zones will consist of a number of levels with different objectives, including a unique mid season challenge level and an end of season boss fight. The boss fights in particular are something that we're really enjoying working on and can't wait to show off soon. All of this is now also playable solo with a special magical totem as a partner, or with up to 3 other friends.

The biggest challenge in creating these new seasons was ensuring that each area looked distinct, while retaining the enchanted, twilight forest aesthetic that BrambleLash is inspired by. A lot of time was spent scouring through reference images to get the right style. One of the most notable additions with the new seasons is the increase in special effects, including animated water and sunshafts as well as a number of extra foreground effects like falling leaves, snow and auroras. All of these help to make each level feel more vibrant, but we had to really restrain ourselves so they didn't distract players or obscure the action.


Full scale view of an autumn level


Winter Level
Full scale view of a difficult winter level


We're really close to getting all of these seasonal areas complete, and are on the home stretch to finishing the entire game. The major tasks that we have left include putting the final touches on our new characters, adding better end of game feedback in Versus and Adventure, and overhauling the balance and impact of power-ups. Look forward to getting your hands on these in the next few months!

- Love, ByteSprite

BrambleLash Steam Greenlight Launch

BrambleLash Steam Greenlight Launch

News

We unveil our Greenlight launch trailer and share some thoughts on our launch process and progress so far.

BrambleLash PAX Australia Submission Demo Update

BrambleLash PAX Australia Submission Demo Update

News

Check out our newest demo, updated for submission to PAX Australia! Featuring new prettier HUD, better UI and more reliable controller support.

BrambleLash 0.7 Demo Released!

BrambleLash 0.7 Demo Released!

News

Our newest demo is out, featuring 4 player co-op, VS and all new levels! Grab a friend and get tethered!

Devlog: 4 Player Mayhem

Devlog: 4 Player Mayhem

News 1 comment

We've added 4 player modes, both in vs and co-op flavours! Read our testing experiences and musings on where we're taking them.

RSS Files
BrambleLash 0.7.1 Demo (Linux)

BrambleLash 0.7.1 Demo (Linux)

Demo

A revised version of the 0.7 Demo, featuring new HUD, UI elements and better controller support. This demo of BrambleLash showcases 2 or 4 player co-op...

BrambleLash 0.7.1 Demo (Mac)

BrambleLash 0.7.1 Demo (Mac)

Demo

A revised version of the 0.7 Demo, featuring new HUD, UI elements and better controller support. This demo of BrambleLash showcases 2 or 4 player co-op...

BrambleLash 0.7.2 Demo (Windows)

BrambleLash 0.7.2 Demo (Windows)

Demo

A revised version of the 0.7 Demo, featuring new HUD, UI elements and better controller support. This demo of BrambleLash showcases 2 or 4 player co-op...

BrambleLash 0.7 Demo (Linux)

BrambleLash 0.7 Demo (Linux)

Demo

This demo of BrambleLash showcases 2 or 4 player co-op and 4 Player VS. We recommend you make at least one friend and force them to play! Using a controller...

BrambleLash 0.7 Demo (Mac)

BrambleLash 0.7 Demo (Mac)

Demo

This demo of BrambleLash showcases 2 or 4 player co-op and 4 Player VS. We recommend you make at least one friend and force them to play! Using a controller...

BrambleLash 0.7 Demo (Windows)

BrambleLash 0.7 Demo (Windows)

Demo

This demo of BrambleLash showcases 2 or 4 player co-op and 4 Player VS. We recommend you make at least one friend and force them to play! Using a controller...

Post comment Comments
glider521al
glider521al - - 3 comments

This looks beautiful!

Love the art style and animation thus far :D

Reply Good karma Bad karma+1 vote
liamhunt Creator
liamhunt - - 5 comments

Thanks so much! :)

Reply Good karma+1 vote
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