Boxycraft is a physics-based puzzle platform game, where you use your skills of running, jumping, grabbing, swinging, pushing or pulling objects to make your way through completely interactive levels.
The next version of Boxycraft is current in development, you can preorder it here. I also hope you will follow my progress on my Blog!
You can also Download the original version of Boxycraft to try it out. It has 2-player mode and tons of fun levels!
I said there'll be some new exciting changes happening soon, so here's some of the first: Explosions and shaders!
The shaders are only a start, and as I do more work with them I think we'll really start seeing Boxycraft 2's graphics improving (which haven't really changed much since Boxycraft 1).
I've also begun working on deformable objects/terrain. When an Explosive detonates, either after being activated by a Switch or after a large impact, it cuts a big circle out of all nearby shapes, the circle being the size of the blast radius.
As well as that there is also a new non-physics particle system that I use for effects. You can see it in action when you set objects on fire or watch the debris flying after an explosion!
Anyway, these were just the highlights of the latest Boxycraft 2 release, and you can read the rest here.
New physics engine, new GUI, new editor, new new new! Boxycraft 2 development is progressing!
What I've done is put together a couple of tips for people who are looking to implement a scripting language into a game written for the .Net framework...
A test program you can download, which allows you create a user interface and handle the controls' events with a Lua script. Demonstrates what will be...
Farseer Physics have just informed everyone that their new physics engine (3.0) is stable enough for use! This is great news that I have been waiting...
The original version of Boxycraft. Includes Multiplayer on the same computer.
Will the next version have Online multiplayer?
Hopefully it will, I am working on it!
voted
Im liking this more and more.
How customizable will it be? will we have full control over everything?
e.g are we restricted to a simple flat ground? for example, could we have the character jumping from planet to planet?
also, what are the possible animations? can we have objects moving on a simple path around the room?
and will we be able to import 3d models and such into the game? or all sprite drawn?
I like your idea with the planets, thats definitely possible! You have the power to do most things the engine is capable of with scripts, but no 3D, only sprites and 2D meshes.
how the Lua script worked?
I've got Lua working with backgrounds and I've just created my first character attachment. I'll do a post about it later, it's awesome stuff!
Nice work! Tracking!
little big planet for PC
nice work
This game Looks like Little Big Planet....