** Latest :: Server updated on 2020-05-30, weapon bug fix ** ** Development crawling onwards to Beta ** In a not so distant future, technology has allowed man to eschew heavy lifting and limit his involvement in the most dangerous tasks. Exploration, construction, digging at the bottom of a mine... All (mostly) taken over by the golems of the new era, artificially intelligent mechanoids able to perform where man cannot, to handle chemicals and explosives and withstand the elements like man never could. Four major business conglomerates lead the technological race, making a fine profit purveying their goods to any country that can afford them. Now, as news of the first positive terraforming experiments on Mars hit the media, they are covertly opening franchises, calling for AI engineers from all over the world...
The Bot.Kill(); project is back. Not quite with a vengeance, but rather a tendency to cling on and never let go. Not unlike a baby monkey.
back to work, a peek at the server, looming beta
A brief look at past, present and future of Bot.Kill();.
bot.kill(); development status
While there is a ton to do still - there always is - this build marks the implementation of the last (until we can think up some more) game-wide mechanic...
bot.kill(); v0.903a out
Update focused on UI enrichment and visual feedback, with added implementation of the hit and damage system.
bot.kill(); v0.903a daily 2
Addresses game breaking bug in encounter setup with certain team configurations.
bot.kill(); v0.902a hotfix 2
Addresses gamebreakers found while testing 0.902a. Added mouse pointer! And load/save feedback.
bot.kill(); v0.902a hotfix 1
The new client brings a few adjustments and the implementation of a few core systems.
bot.kill(); v0.902a client out
Massive functional update, with hundreds of new items and mechs.
fat client v0.902a incoming
Testing client v0.90a finally available for testers and other enthusiasts.
test client 0.9a out
As the release date nears, here is a game that needs some enthusiastic testing.
upcoming early-beta-demo-test-access client
Plot twists aside, the mechanics of the prestige system deserve some explanation.
bot.kill(); gameplay :: vendors, prestige & opensource
The write-your-AI-to-fight-other-AIs concept is not a new idea, not a new idea at all. In fact I think I remember playing a quite simple version, featuring...
a word about the genre
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