** Latest :: Server updated on 2020-05-30, weapon bug fix ** ** Development crawling onwards to Beta ** In a not so distant future, technology has allowed man to eschew heavy lifting and limit his involvement in the most dangerous tasks. Exploration, construction, digging at the bottom of a mine... All (mostly) taken over by the golems of the new era, artificially intelligent mechanoids able to perform where man cannot, to handle chemicals and explosives and withstand the elements like man never could. Four major business conglomerates lead the technological race, making a fine profit purveying their goods to any country that can afford them. Now, as news of the first positive terraforming experiments on Mars hit the media, they are covertly opening franchises, calling for AI engineers from all over the world...

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Back To Work, A Peek At The Server, Looming Beta

Back To Work, A Peek At The Server, Looming Beta

News

The Bot.Kill(); project is back. Not quite with a vengeance, but rather a tendency to cling on and never let go. Not unlike a baby monkey.

Bot.Kill(); Development Status

Bot.Kill(); Development Status

News

A brief look at past, present and future of Bot.Kill();.

Bot.Kill(); v0.903a out

Bot.Kill(); v0.903a out

News

While there is a ton to do still - there always is - this build marks the implementation of the last (until we can think up some more) game-wide mechanic...

Bot.Kill(); v0.903a daily 2

Bot.Kill(); v0.903a daily 2

News

Update focused on UI enrichment and visual feedback, with added implementation of the hit and damage system.

Bot.Kill(); v0.902a HotFix 2

Bot.Kill(); v0.902a HotFix 2

News

Addresses game breaking bug in encounter setup with certain team configurations.

Bot.Kill(); v0.902a HotFix 1

Bot.Kill(); v0.902a HotFix 1

News

Addresses gamebreakers found while testing 0.902a. Added mouse pointer! And load/save feedback.

Bot.Kill(); v0.902a client out

Bot.Kill(); v0.902a client out

News

The new client brings a few adjustments and the implementation of a few core systems.

Fat Client v0.902a incoming

Fat Client v0.902a incoming

News

Massive functional update, with hundreds of new items and mechs.

Client 0.901a out

Client 0.901a out

News

Priority fixes, soon available in the Downloads section.

Test Client 0.9a out

Test Client 0.9a out

News

Testing client v0.90a finally available for testers and other enthusiasts.

Upcoming Early-Beta-Demo-Test-Access Client

Upcoming Early-Beta-Demo-Test-Access Client

News

As the release date nears, here is a game that needs some enthusiastic testing.

Bot.Kill(); Gameplay :: Vendors, Prestige & OpenSource

Bot.Kill(); Gameplay :: Vendors, Prestige & OpenSource

Other Tutorial

Plot twists aside, the mechanics of the prestige system deserve some explanation.

A Word About The Genre

A Word About The Genre

Design/Concepts Tutorial

The write-your-AI-to-fight-other-AIs concept is not a new idea, not a new idea at all. In fact I think I remember playing a quite simple version, featuring...