In Border, at the start of the game you witness an event that will destroy the world in 3 weeks.
Its done, and you cant stop this.
And no you won`t save the world somehow....
These are the final moments of this world, you will play 1 of 4 characters who were the cause of this event. The only course left for you is to collect the great souls of old, and reform the Mana stones.
Not to save the world, but to collect the souls of all who will die and send that to another world...
At least this is what they hope to do.
Witness the last breath of this dark, and doomed world.
You can chose from 4 characters to play, and chose to enter 1 of the 3 main worlds of the game.
Nature, Human, and AI.
Movement and combat is fast, free, but risky. You dish out damage fast but die fast too.
Levels are designed to be full of secrets, and shortcuts.
A demo of the game will become available asap, and more information will be released accordingly.
You can find it here: Kickstarter.com
From now on, just like before, updates will be very very frequent, and expect a ton of good looking Pixel art.
We hope we can get enough traction to get funded, since otherwise the development will take a lot longer than planned.
A short description of the main gameplay structure of Border:Remembrance
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Looks freaking amazing.
Thank you very much, The Demo should be released within the month.
WOah, this looks freaking amazing. Its way too similar to hyper light drifter but it kind of still has it's on unique look and charm. I want to play this so bad..
The more I will upload the more different it will feel, when I upped the first area I learned about HLD and was surprised myself, but since I have 4 very different playable characters and want the world to be even more stylized I`m sure this problem will be eliminated.
I`m working on the opening to show just how different it is.
Sorry for the lack of updates recently, we had a holiday, and my Tablet`s pen broke so I`m unable to animate till the new one arrives from china :S
I wrote a lot of code but without the animations its hard to test them.
Anyways as soon as I have the pen I`ll upload a lot again.
Looks really nice! The only thing that's missing to me is some animation for the enviroment to make it look more alive. Are you considering a Wii U version of the game?
The environment will move, but not randomly, I am working on a code to make a realistic wind that sweeps through the areas activating trees and bushes along the way.(also tall grass)
I`d love to have WiiU but that's up to Nintendo, I first need to come out with the game to establish a company before they even talk to me. I don't have anything against any consoles.
Nintendo is pretty easy to work with these days. There are some games on the eshop made by one guy without any experience before that. You should just register on this site: Wiiu-developers.nintendo.com and they will call you back within a few months and verify you as a Nintendo developer. You don't even neeed a company to apply. You can also order a loan devkit from them for free for 6 months.
Nice! I heard they changed to a much more indie friendly approach but that's nicer than I expected :D I will look into it that's for sure.