Third-person Shooter inspired by the events of Desert Storm featuring infantries and soon: jets, cars, and tanks.

Post news Report RSS Border Recon - New Movement Animation System

A new implementation system to replace the current glitchy system.

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I'm planning on implementing a new movement animation system. The current animation system is a bit glitchy. I want something like what The Division have where the game uses only one animation movement for everything apart from the transitional poses i.e. transition from running to walking, walking to crouching. It's a clever system. It's also more gracious and cinematic.

The current system I have in Border Recon uses several animations, one for each movement Left, Forward, Right, Back and one for each type of movement Running, Walking, Crouching. It's complicated.

The same system is used in DayZ and PUBG. It's inefficient because it requires many animations which affects loading times and file size of the overall game. Not to mention the management of the programming for this particular type of movement system.

Below is The Divisons' gameplay showcasing the movement animations. If you look at the video in slow motion you can study the movements of the character, it pretty much uses one animation most of the time: running forward.

This should sort out the glitchy animations in my game. It'll take a week at least to convert the current animations system to the proposed design mentioned above. I'm excited to get it working.

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