A top down shooter in the same vein as 19xx, Sky Hawks is a bit more casual than traditional bullet hell shooters. We’re pleased to talk about our first commercial endeavor: Sky Hawks: Fighters in Time. The target platforms are: iOS, Android, and digital markets. The game is a throw back to arcade classics of the past. It combines modern graphics with old school gameplay. Like all of our games: The goal is to create a fun game that fits your busy lifestyle. As we build this game, we will feature several ‘behind the scenes’ looks at the game. The game will be shown in its ‘Work in Progress’ stage. This means that you get to watch the game evolve as it gets closer to completion. Game Features: Fight different enemies through several time periods Fun arcade gameplay with modern updates Upgrade your ship with new weapons and devastating power ups

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Glow Effects
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
precision_bomber
precision_bomber - - 314 comments

The tiling on the background is terribad.

Reply Good karma Bad karma+1 vote
MarvinHawkins Author
MarvinHawkins - - 4 comments

Thanks. I'm working on fixing it.

Reply Good karma+1 vote
precision_bomber
precision_bomber - - 314 comments

I'm glad you're still going on with this project.

I have a similar project to this, it uses the 3d environment. But a lot it is actually 2d(the ship and enemies is just animated images).

Currently, I put on hold, because of complications of the UI and the scripting of events happening on the scene.

I wanna see if I can fully convert it to full-on 3d. Though with the intention of filling the screen with bullets, I'd have to consider getting a good engine.

Reply Good karma Bad karma+1 vote
MarvinHawkins Author
MarvinHawkins - - 4 comments

Thanks! I'm trying slowly but surely. If I had it to do again, i'd probably go 2D. In my case, 3D was my core experience. I also know that Unity (in 2009) wasn't great at 2d. I am happy with how its starting to come together, but this was supposed to be a simple project, but you know how it goes. :)

btw. I'm fixing the texture. I did it 3 years ago, and rushed it to prove the concept. Turns out the texture was 512x1024. I also used smaller plates to accomadate this. I'm redoing it as a tileable texture.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I added a basic glow to make bullets more visible. The color scheme looks a bit more 'arcadey'. I like where it is going.