BnB is a 2D real time strategy game in the same vein as Command and Conquer. If that's something that strikes your fancy, please stay a while and listen. We will be posting weekly updates.

Post news Report RSS Bombs and Bullets Update 007 Pathfinding levels

Bombs and Bullets RTS features update. Usually posts every Monday if there is new progress relating to future features.

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bnb big pathfinding implemented

:: BnB ::

dev :: Commander Rad

tools :: Love2D, Maya, Spine, Photoshop,

web :: twitter.com/GamesBreakfast

progress ::

+ Spent some time thinking about how to implement roads efficiently

+ Three-layer pathing added (vid). Pathing pretty quick on medium-sized maps

- Now there's a grid of 1 cell, grid of 10 cells, and grid of 100 cells, and the pathfinding utilizes all three.

- Huge maps now take quite a long time to load, since it needs to pre-load the entire map once

- RAM usage is now the main limiting factor for map size, Luagit can only manage 2 Gs of RAM. We need to make our own memory management system in future.

- After loading a map, placing structures and editing the terrain will only require re-initializing a small map chunk. So that's no big deal.

+ Due to the issues mentioned above, we're limiting map size in version 0.02 to 500x500,

- in future versions we plan on solving these problems and bumping the map size up to 2000 x 2000.

+ Basic structure building now functionally restored.

- There are still graphical issues like floating buildings and clipping into terrain.

+ Restoring minimap functionality and fixing building structures is next.

+ Version 0.01 released and is available here: Balancedbreakfast.itch.io

+ Here is the current music playlist for anyone that wants a listen:

+ playlist: Soundcloud.com

bnb update cover01a

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