BnB is a 2D real time strategy game in the same vein as Command and Conquer. If that's something that strikes your fancy, please stay a while and listen. We will be posting weekly updates.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Only one new unit this week, the M109A7 artillery unit. I was busy IRL, but this week I should get back to a more reasonable pace.

So this week I'll go into a bit more depth on some future futures that have to do with the icon and render of the units

So, here you see the icon and render of the unit on the left, the icon is for the build menu and other places, while the render will be for the details menu for the unit. To the right is the color id for those images on the right. Essentially, the colors on the right will determine blocks of colors for the the image on the left and grant the game the ability to control them.

The feature I want to add in the future is to have the unit icons and renders in the menu change their faction and camo color accordingly depending on the player's choices. This is a minor feature, but it was fairly feasible and we already use a similar system to color the units in-game so it will be added eventually.

Cheers, C. Rad

Find us here: Balancedbreakfast.itch.io

Support us here: Ko-fi.com

Bombs and Bullets Update 007 Pathfinding levels

Bombs and Bullets Update 007 Pathfinding levels

News

Bombs and Bullets RTS features update. Usually posts every Monday if there is new progress relating to future features.

Bombs and Bullets Update 006.1 Units

Bombs and Bullets Update 006.1 Units

News

Bombs and Bullets RTS Unit and asset update. Posts every Thursday if there are new assets.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @gamesbreakfast

15552 frames. One Unit. Chassis, turret, wheels, wreck. Gonna check it in-game. Gonna make sure it's right this ti… T.co

Sep 25 2021

When you forgot to tick a box and need to re-render 50k+ frames on 20+ assets. And things were going so well. Wel… T.co

Sep 25 2021

The ability to build structures functions, but things are levitating for now. It's honestly astounding that our ga… T.co

Sep 24 2021

A refresh of the #M109 #Paladin. Just one unit this week, was busy IRL. Cheers, C.Rad #gamedev #indiedevT.co

Sep 23 2021

Multi-level path finding is now in. Now the game supports much larger maps. New cap on map size is now memory usag… T.co

Sep 19 2021

For any and all that would like to support the project. Here's the Ko-fi and Patreon: Patreon.comT.co

Sep 18 2021

RT @GamesBreakfast: Version 0.01 is available and you can check out more detailed weekly updates on Itch: Balancedbreakfast.itch.ioT.co

Sep 18 2021

My fav track of the game so far, but for some reason it's got the least listens. That needs to be rectified. Compos… T.co

Sep 18 2021