Bombs and Bullets, or BnB, is a real time strategy game in the style of the Command and Conquer series, in particular taking inspiration from Command and Conquer Generals. You can construct buildings, build units, and destroy the enemy base.
The current version is very bare bones, but we're working on a lot of new features and assets that will be added in the near future.
There is a functioning map editor with a small tile set, but very few objects other than the default faction's military assets. More will be added in the future.
There is no functioning enemy AI at the moment, but LAN multiplayer does work. You can play your against your friends online via Hamachi or on your own wifi network without Hamachi. All that needs to be done is one person hosts, and the other connects as a client using the IP. We'll record a full tutorial on LAN play once 0.02 version launches.
While the full gameplay loop is present, the first version is more a demonstration of functionality rather than a real game.
Cheers, C. Rad
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Hey all,
Version 0.08 has been released!
This version focuses on the underlying pathfinding, better world map, more fleshed out tech tree and additional units.
Due to the massive changes in the underlying pathing, multiplayer restoration is still underway. We'll likely release a version 0.085 just for that.
I only post the larger updates here. If you want to keep up-to-date on the game's development, follow our Twitter @GamesBreakfast or check out our Itch here: Balancedbreakfast.itch.io
Let's go through some of the core features of this update!
The pathfinding has been improved markedly, allowing masses of units to execute maneuvers seamlessly and realistically.
Complex groups of units are able to arrive at their destination in formation, with slower units bringing up the rear.
Small aesthetic changes like buildings being able to clear the grass underneath the built site have also been added.
World map is now seamless and spans the globe. Each little square could represent a future map.
Our current map count is only 317 though and entirely arctic. An absolutely pithy amount that will be remedied in future.
We added some vehicles that have MGs by default but can switch their loadout to grenade launchers in the field.
They're mostly APCs, here they are:
We also updated nearly all the icons to this new look. These are tinted the faction and camo color in-game.
We have also added a significant amount of music tracks into the game and randomized the play list. Here's the playlist:
Future Plans:
The very first item is restoration of the multiplayer functionality. I had wanted to have this included in this update, but we ran out of time and I wanted to release something before the end of the year.
The next major goal after that is the addition of AI. We're already rounding out the faction and adding in capture points on the maps to help out with this. Infantry garrison functions are also around the corner to support this.
Aside from that, it's just pumping out more assets in order to increase the number of factions, biomes and civilian structures. I've been very heavily effected by Covid and various life disruptions as of late, but that's in the rear-view mirror now. Hopefully things will increase in speed come 2023.
Keep watching this space for more updates. Bombs and Bullets marches into 2023,full throttle!
Cheers,
Commander Rad.
Here is version 0.07 of the 2D RTS game, Bombs and Bullets. In this version, we've added a myriad of changes relating to tiles, roads, and map generation...
Gonna only post version releases here henceforth. If you want to continue to follow our development find on on Twitter @GamesBreakfast and on our Itch...
Here's this weeks update on Bombs and Bullets. We're still mainly working on the various features and tweaks for helicopters, but we've added some other...
In this week's update, our helicopters are further improved, and we add some new infantry-related functions. Come in and check it out.
Here is version 0.08 of the 2D RTS game, Bombs and Bullets. In this version, we've overhauled the underlying pathfinding, added more units, solidified...
Here is version 0.08 of the 2D RTS game, Bombs and Bullets. In this version, we've overhauled the underlying pathfinding, added more units, solidified...
Here is version 0.07 of the 2D RTS game, Bombs and Bullets. In this version, we've added a myriad of changes relating to tiles, roads, and map generation...
Here is version 0.07 of the 2D RTS game, Bombs and Bullets. In this version, we've added a myriad of changes relating to tiles, roads, and map generation...
Here is version 0.06 of the 2D RTS game, Bombs and Bullets. In this version, we have made numerous updates and additions to the UI and controls of the...
Here is version 0.06 of the 2D RTS game, Bombs and Bullets. In this version, we have made numerous updates and additions to the UI and controls of the...
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