You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...

Add file Report Blood: Dead on Arrival v1.6
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Games : Blood : Files
Filename
deadonarrv1-6.2.zip
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Full Version
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MrFroz
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213.07mb (223,420,183 bytes)
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1,390 (3 today)
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45d390008c6fc110951accd3799b7dbf
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Description

Update which restores Zandronum 3.0 compatibility, adds support for software mode and a brand new gore system, amongst other things.

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Blood: Dead on Arrival v1.6
Comments
MrFroz Author
MrFroz

Since the version was just released, within the next 48 hours I will be waiting for error reports and fixing them as soon as possible, so please check this page again later after downloading the mod just in case.

Whilst I squashed a lot of annoying bugs during my test playthrough of the mod, I still haven't beaten the entire mod with Zandronum or software mode, so I would like confirmation of things working properly on that end. After doing a couple of quick tests on Zandronum/software mode I didn't find anything wrong with either, and on the theoretical side of things there shouldn't be anything wrong, but I can't be 100% sure.

I will sincerely be grateful with anyone who finds any serious glitch and reports it back to me.

Reply Good karma+5 votes
LocustQ
LocustQ

great, thx for time!

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DQGamer
DQGamer

So i have just downloaded this mod. but there is something missing. the HUD. where is it? don't really like to walk around without knowing the amount of ammo health or armor i have. is it something exclusive to this mod? i mean all other mods i played do have a hud. i play it with Gzdoom version 4.0.0. The HUD works on zandronum but not on Gzdoom. and yes i am using the GZDoom data file.

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MrFroz Author
MrFroz

I haven't really tested the mod with a version above the one that comes in the download (3.8.0). Also it is worth noting that said version is a vintage one, so it only has support for OpenGL 2.0, because I don't see anything in the mod that should require OpenGL 3.3 and higher. So I recommend to use the GZDoom that's bundled, at least until I come with a fix for this problem.

Thanks for reporting, by the way.

Reply Good karma+2 votes
OuTsidethenines
OuTsidethenines

hey so i tried both of the gzdooms and of coarse the hud still doesn't work man i wanted to play something blood related that's ''not'' blood 2 then i get slapped in the face with a dumb bug or something i hope you getting around to sending out a patch some time soon it's almost October it would be a great month to send one out around then.

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TomFreak23
TomFreak23

Error File not found. Includet batch files don´t work. GZdoom 4.2.0 or later stops with script errors, also no luck. It´s not working at all. looks like fake. Don´t waste your time!

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ObsidianPlague
ObsidianPlague

"Execution could not continue.

Could not find script lump 'Actors/WEAPONS2'"

EDIT: nvm

Reply Good karma Bad karma+1 vote
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