You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it. Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows,...

Description

A polished (or patched) version of Cryptic Passage, the official expansion pack for Blood.

Preview
Polished Cryptic Passage
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SirSeizhak Author
SirSeizhak - - 15 comments

I've uploaded a new version fixing a few things. Feel free to let me know if you find any mistakes or things to improve!

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NaliSeed
NaliSeed - - 194 comments

Have you thought about making a polished version of vanilla Blood as well? Right now I can think of a few 'polishable' things in the game:

1) Two maps with glitchy secret counters, them being E2M5 and E3M1.

2) Gargoyles statues coming to life suddenly instead of using the cool transforming animation that can be found in one of the ART files (this problem was fixed in an early version of Fresh Supply, but for some bizarre reason it was reverted to its original state in later versions).

3) A handful of unused sounds for the Cultists when they die or get hurt, found in the SOUNDS.rff file (also fixed in Fresh Supply and later removed for yet another inexplicable reason).

4) This annoying thing in the game engine that makes Caleb step over guts and scattered pieces of **** generated by gibbed enemies. I don't really know anything about Blood editing, but it seems to me this happens because the game does not mark these chunks of gore and crap as nonsolid when they hit the floor, as is the case with normal, nongibbed corpses.

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SirSeizhak Author
SirSeizhak - - 15 comments

Hi, NaliSeed!

Thanks for your comment, much appreciated. Yes, I thought about a polished version of the vanilla Blood following the same fashion as in PCP.

Basically, the scope is limited since the source code isn't available, and I don't know anything about making complex modifications, such as the ones you can enjoy in the mod 'Blood: Extra Crispy'. Therefore, I only focus on the maps and other elements that can be modified using the current tools and resources.

At the moment I'm not working in a 'Polished Blood', but I'd love to! Alas, I'm working in a Mapedit manual at the moment and it consumes a lot of my free time, but I'll consider making a 'Polished Blood'.

Thanks again!

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NaliSeed
NaliSeed - - 194 comments

Nice. Looking forward to it.

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SirSeizhak Author
SirSeizhak - - 15 comments

I have updated this patch. Grab it now!

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Shockwave_S08
Shockwave_S08 - - 134 comments

Will there be a version that works with Raze?

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SirSeizhak Author
SirSeizhak - - 15 comments

Sorry for the late reply haha.
It should work in Raze actually. If not, I'll consider a version for Raze.

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eqagunn
eqagunn - - 24 comments

Tried it in Raze. Something is wrong with the sky:
I.imgur.com
The official one doesn't have that problem:
I.imgur.com

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